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	<title>SRJM.co.uk</title>
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	<link>http://www.srjm.co.uk</link>
	<description>The online journal of digital artist and web designer Simon R.J. Mutton.</description>
	<pubDate>Sat, 04 Oct 2008 12:56:18 +0000</pubDate>
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			<item>
		<title>Loddiswell Photos Merged and Uploaded</title>
		<link>http://www.srjm.co.uk/journal/2008/10/loddiswell-photos-merged-and-uploaded/</link>
		<comments>http://www.srjm.co.uk/journal/2008/10/loddiswell-photos-merged-and-uploaded/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 11:52:41 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[Art and Photography]]></category>

		<category><![CDATA[Landscapes]]></category>

		<category><![CDATA[Photography]]></category>

		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=214</guid>
		<description><![CDATA[I&#8217;ve finally uploaded some pictures from Loddiswell including a 3 photo panoramic photo merged in photoshop:

]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finally uploaded some pictures from Loddiswell including a 3 photo panoramic photo merged in photoshop:</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/2909970395/" title="Loddiswell - Field Merge by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3020/2909970395_6c110743ef.jpg" width="500" height="160" alt="Loddiswell - Field Merge" /></a></p>
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		<item>
		<title>Nigel Thursdays</title>
		<link>http://www.srjm.co.uk/journal/2008/10/nigel-thursdays/</link>
		<comments>http://www.srjm.co.uk/journal/2008/10/nigel-thursdays/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 12:30:29 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>

		<category><![CDATA[Final Year]]></category>

		<category><![CDATA[Hardware]]></category>

		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=209</guid>
		<description><![CDATA[It would seem that from 9am onwards, Nigel Barlow is taking every lecture and practical of my day.
Something I spotted in his second session (but only lecture of the day) was the reference to &#8220;Computers which don’t look like computers?&#8221; links that go to miniature computer motherboard PCBs that run some form of inbuilt operating [...]]]></description>
			<content:encoded><![CDATA[<p>It would seem that from 9am onwards, Nigel Barlow is taking every lecture and practical of my day.</p>
<p>Something I spotted in his second session (but only lecture of the day) was the reference to &#8220;Computers which don’t look like computers?&#8221; links that go to miniature computer motherboard PCBs that run some form of inbuilt operating system. I&#8217;d say something like this could have a lot of potential for the games module should we want to build some form of physical installation.</p>
<p>The examples given were <a href="http://www.gumstix.com/">Gumstix</a> and <a href="http://www.toradex.com/Products/Colibri_Modules">Colibri Modules</a>.</p>
<h4>Uploads</h4>
<p>I&#8217;ve also managed to upload a few more images of times gone onto Flickr. Generally they&#8217;re heading for the <a href="http://www.flickr.com/photos/thanandyr/sets/72157600477278318/" title="">Traditional Artwork</a> set.</p>
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		<item>
		<title>Back for the Final Year</title>
		<link>http://www.srjm.co.uk/journal/2008/10/back-for-the-final-year/</link>
		<comments>http://www.srjm.co.uk/journal/2008/10/back-for-the-final-year/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 21:09:54 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>

		<category><![CDATA[Final Year]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=206</guid>
		<description><![CDATA[The introduction of two different modules was covered today, the 6,000 to 10,000 word Dissertation (PRID301) and the Programming for Entertainment Systems (SOFT 323).
Geoff Cox mentioned that keeping a blog for reflection on the process behind producing the dissertation was a good idea, so I think it is time to start creating a few new [...]]]></description>
			<content:encoded><![CDATA[<p>The introduction of two different modules was covered today, the 6,000 to 10,000 word Dissertation (PRID301) and the Programming for Entertainment Systems (SOFT 323).</p>
<p>Geoff Cox mentioned that keeping a blog for reflection on the process behind producing the dissertation was a good idea, so I think it is time to start creating a few new Categories and portfolio areas!</p>
<p>Additionally, I really ought to structure my portfolio a bit better so that I can hold a range of some of my industrial level work as well as continue showcasing i-Dat as this site was originally intended.</p>
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		<item>
		<title>A Bit of Half-Life 2</title>
		<link>http://www.srjm.co.uk/journal/2008/09/a-bit-of-half-life-2/</link>
		<comments>http://www.srjm.co.uk/journal/2008/09/a-bit-of-half-life-2/#comments</comments>
		<pubDate>Sun, 28 Sep 2008 19:29:51 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Hardware]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=199</guid>
		<description><![CDATA[So I&#8217;ve been playing through the current Half Life 2 series backwards, starting with Episode 2 and going back to the original. It is interesting to do this because you get to observe the subtle changes made to the overall visual quality of the game as DirectX and graphics card capabilities have improved.
But let&#8217;s face [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve been playing through the current Half Life 2 series backwards, starting with Episode 2 and going back to the original. It is interesting to do this because you get to observe the subtle changes made to the overall visual quality of the game as DirectX and graphics card capabilities have improved.</p>
<p>But let&#8217;s face it, the original was so good the changes are pretty hard to spot so really all I was doing was enjoying a bit of classic gaming before heading back to university. But when I reached the Grab-the-Gravity-Gun and head for &#8220;Don&#8217;t go through Ra&#8230;&#8221; Ravenholm point, having completely played Episode 2 using mostly the Gravity Gun as a killing machine thanks to the Hunter&#8217;s resistance to bullets, I decided that keeping hold of Dog&#8217;s rollermine toy ball would be a fun experiment.</p>
<p class="alignCentre"><img src="http://www.srjm.co.uk/images/09-08-HL2-zombies.jpg" alt="" /></p>
<p>And what a BRILLIANT option it is!</p>
<p><span id="more-199"></span></p>
<p>Let me outline a couple of the better reasons for having it tag along, firstly because it will, as it magnetically follows you should you want to drop it and do something else such as manipulate some SAW BLADES.</p>
<p>Secondly, it does considerable damage, for instance requiring only a few punts to take a Poison Headcrab zombie. Now I&#8217;m not suggesting it did all the damage seen in the screenshot above, but it is a good demonstration of the third reason for having it.</p>
<p>That is the fact that zombies will actually assault it seemingly IN PREFERENCE to attacking you, giving you time to knock the first few in a horde down with it and then while they are occupied, select a suitable saw blade or similar to finish the rest.</p>
<p class="alignCentre"><img src="http://www.srjm.co.uk/images/09-08-HL2-headcrabs.jpg" alt="" /></p>
<p>A fourth reason might be that it can actually KILL headcrabs by continually rolling into them while they attempt to run away but can&#8217;t because they are too slow for the mine. In the case of several headcrabs, again they will attempt to jump it rather than attack your own head.</p>
<p class="alignCentre"><img src="http://www.srjm.co.uk/images/09-08-HL2-stairs.jpg" alt="" /></p>
<p class="alignCentre"><img src="http://www.srjm.co.uk/images/09-08-HL2-deadzombie.jpg" alt="" /></p>
<p>These final screenshots demonstrate the rollermine killing zombies in a single hit, but also come to one of the disadvantages. You&#8217;ve got to be careful of explosions, because if it is absolutely anywhere near to one, it will explode as well.</p>
<p>Also, Father Grigori WILL shoot it as well, although not necessarily in preference to zombies, so you need to hold onto it when he is about. And finally, it&#8217;s not really as cool as it could be if it were an Alyx-programmed yellow rollermine that did the proper electrical zapping. But that all comes later in the series.</p>
<h4>Additionally</h4>
<p>Getting the image files for this blog entry from my PC to my laptop (and also transferring an email I needed to print out to enroll for university) wasn&#8217;t all that easy. Plugging in my old but ever-reliable USB memory stick would not make it appear as a drive on my PC at all.</p>
<p>It turns out that an old experiment I did to see what happens when you exceed the number of drive letters in the alphabet was to blame. Basically I had used this memory stick as the tipping point to see what happens when something would go past (Z:/).</p>
<p>If you ever do this, and your device permanently gets allocated no letter, the way to fix this I discovered is thus: you can go to Control Panel, Administrative Tools and then Computer Management. From here there is a list of all the storage devices and it is a simple matter of re-assigning the drive a letter!</p>
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		<item>
		<title>Programs That Can Destroy You</title>
		<link>http://www.srjm.co.uk/journal/2008/09/programs-that-can-destroy-you/</link>
		<comments>http://www.srjm.co.uk/journal/2008/09/programs-that-can-destroy-you/#comments</comments>
		<pubDate>Wed, 24 Sep 2008 07:54:33 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[General Stuff]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=197</guid>
		<description><![CDATA[I looked away from a page for a few seconds and when I looked back this was the rather disturbing message on my screen. As adverts go, it certainly got my attention.

It was only after it had looped once that I saw that this might be being directed at viruses.
]]></description>
			<content:encoded><![CDATA[<p>I looked away from a page for a few seconds and when I looked back this was the rather disturbing message on my screen. As adverts go, it certainly got my attention.</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/2882506410/" title="McAfee Will Destroy You by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3111/2882506410_87376d0c60.jpg" width="500" height="349" alt="McAfee Will Destroy You" /></a></p>
<p>It was only after it had looped once that I saw that this might be being directed at viruses.</p>
]]></content:encoded>
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		<item>
		<title>Playing with 3D in Flash</title>
		<link>http://www.srjm.co.uk/journal/2008/09/playing-with-3d-in-flash/</link>
		<comments>http://www.srjm.co.uk/journal/2008/09/playing-with-3d-in-flash/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 20:08:35 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>

		<category><![CDATA[Final Year]]></category>

		<category><![CDATA[Games]]></category>

		<category><![CDATA[macromedia flash]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=192</guid>
		<description><![CDATA[So for a few days I&#8217;ve been experimenting with various bits of code, using a Kirupa tutorial as a starting grounds, in order to create the effect of rendering 3D objects in Flash. It has been a bit hard trying to figure out how to do things but eventually I wrote a few functions that [...]]]></description>
			<content:encoded><![CDATA[<p>So for a few days I&#8217;ve been experimenting with various bits of code, using a Kirupa tutorial as a starting grounds, in order to create the effect of rendering 3D objects in Flash. It has been a bit hard trying to figure out how to do things but eventually I wrote a few functions that basically put a cube of cubes (the basis for my flash game idea) onto the screen and could be rotated in three dimensions.</p>
<p class="alignCentre"><img src="http://www.srjm.co.uk/images/flash-3d.gif" alt="Flash 3D cube" /></p>
<p>This was all well and good but now I have been stumped by figuring out how to sort the z-order and making the drawing more efficient by ignoring parts that are hidden behind other parts.</p>
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		<item>
		<title>Random Dark Photos</title>
		<link>http://www.srjm.co.uk/journal/2008/09/random-dark-photos/</link>
		<comments>http://www.srjm.co.uk/journal/2008/09/random-dark-photos/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 16:49:57 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[Art and Photography]]></category>

		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=186</guid>
		<description><![CDATA[I felt like playing around with my camera by taking a few more long time exposures (ten to fifteen seconds) of dark scenes where the light source might be my glow brick or some other faint source.



]]></description>
			<content:encoded><![CDATA[<p>I felt like playing around with my camera by taking a few more long time exposures (ten to fifteen seconds) of dark scenes where the light source might be my glow brick or some other faint source.</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/2850915947/" title="Traps and Bulbs by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3013/2850915947_9c615c08e0.jpg" width="500" height="375" alt="Traps and Bulbs" /></a></p>
<p><span id="more-186"></span></p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/2850921389/" title="Backlit Objects by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3180/2850921389_e50700de32.jpg" width="500" height="375" alt="Backlit Objects" /></a></p>
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		<item>
		<title>Finished Matt Wreford Site</title>
		<link>http://www.srjm.co.uk/journal/2008/09/finished-matt-wreford-site/</link>
		<comments>http://www.srjm.co.uk/journal/2008/09/finished-matt-wreford-site/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 13:05:22 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[Web Design]]></category>

		<category><![CDATA[Work Placement]]></category>

		<category><![CDATA[vector]]></category>

		<category><![CDATA[website design]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=170</guid>
		<description><![CDATA[I have completed the production and implementation of a new site design for Matt Wreford, which can now be viewed on the website at http://www.mattwreford.com/, with only a few significant changes to my initial idea.
I have based the site on Wordpress, using it as a Content Management System allowing for the quick adding of portfolio [...]]]></description>
			<content:encoded><![CDATA[<p>I have completed the production and implementation of a new site design for Matt Wreford, which can now be viewed on the website at <a href="http://www.mattwreford.com/">http://www.mattwreford.com/</a>, with only a few significant changes to my initial idea.</p>
<p>I have based the site on Wordpress, using it as a Content Management System allowing for the quick adding of portfolio entries and amendments.</p>
<p class="alignCentre"><a href="http://www.mattwreford.com/"><img src="http://www.srjm.co.uk/images/matt-wreford-final-small.jpg" alt="Matt Wreford website" /></a></p>
<p>Essentially the pages have been used for each section with their own templates, and posts can be categorised so that they will fall into each of the three portfolio sections and with a bit of PHP will display in the right portfolio page.</p>
<p><span id="more-170"></span></p>
<p>The design itself was largely drawn out as vector graphics and features some PNG images with alpha channels to create a width-flexible front page design, where both sides of the content expand and resize accordingly, that needed to be acceptible for viewing in Internet Explorer 6.</p>
<p>Additionally I had to solve a number of issues for IE6 not understanding the minimum height and width CSS parameters.</p>
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		<item>
		<title>Oblivion</title>
		<link>http://www.srjm.co.uk/journal/2008/09/oblivion/</link>
		<comments>http://www.srjm.co.uk/journal/2008/09/oblivion/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 09:29:18 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Hardware]]></category>

		<category><![CDATA[Landscapes]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=168</guid>
		<description><![CDATA[Thought I&#8217;d throw in a couple of screenshots I&#8217;ve taken of TES4 Oblivion. I absolutely enjoyed playing it the first time around, and it had a similar wow factor to the extent of when I first tried out Half Life 2. Once I&#8217;d got as much out of the fighting and looting aspect I turned [...]]]></description>
			<content:encoded><![CDATA[<p>Thought I&#8217;d throw in a couple of screenshots I&#8217;ve taken of TES4 Oblivion. I absolutely enjoyed playing it the first time around, and it had a similar wow factor to the extent of when I first tried out Half Life 2. Once I&#8217;d got as much out of the fighting and looting aspect I turned to simply exploring the absolutely vast landscape and admiring the scenery.</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/2833998990/" title="vilverin1 by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3062/2833998990_4105d60cb6.jpg" width="500" height="375" alt="vilverin1" /></a></p>
<p>(Vilverin is one of the first sights a player gets emerging from the prison/sewer tunnel at the start of the game.)</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/2833161601/" title="vilverin2 by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3258/2833161601_4522531476.jpg" width="500" height="375" alt="vilverin2" /></a></p>
<p><span id="more-168"></span></p>
<p>But then I decided to try out Vista on my now pretty old computer which has to be said didn&#8217;t do much for its general performance. Then I bought the Shivering Isles expansion, which adds so much more to this game and eager to try it again. So I reinstalled it to discover that where it was playable before, with Vista it was a nightmare, even after setting every possible value to its minimum.</p>
<p>Right up to the point where I tripled the existing 512MB of RAM to 1.5GB. Since then it&#8217;s been back to taking in the frankly stunning visuals.</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/2836541624/" title="Oblivion - The Great Forest by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3240/2836541624_8b7f3fc0f2.jpg" width="500" height="375" alt="Oblivion - The Great Forest" /></a></p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/2835708395/" title="Oblivion - Dead Oblivion Gate by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3071/2835708395_c2daf861f9.jpg" width="500" height="375" alt="Oblivion - Dead Oblivion Gate" /></a></p>
<p>(I destroyed as many of these as possible simply because I enjoyed leaving behind a permanent reminder of the Oblivion Gates.)</p>
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		<item>
		<title>Matt Wreford Site Design</title>
		<link>http://www.srjm.co.uk/journal/2008/08/matt-wreford-site-design/</link>
		<comments>http://www.srjm.co.uk/journal/2008/08/matt-wreford-site-design/#comments</comments>
		<pubDate>Sun, 31 Aug 2008 21:20:59 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
		
		<category><![CDATA[Web Design]]></category>

		<category><![CDATA[Work Placement]]></category>

		<category><![CDATA[Photoshop]]></category>

		<category><![CDATA[website design]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=162</guid>
		<description><![CDATA[Having received some images and instructions on content, I am quite pleased with the way the design is going. Here is a screenshot of the Home page, featuring simply his three rules:

It is still featuring the fluid two column layout where both sides expand and keep the content in the centre, and the tabbed menu [...]]]></description>
			<content:encoded><![CDATA[<p>Having received some images and instructions on content, I am quite pleased with the way the design is going. Here is a screenshot of the Home page, featuring simply his three rules:</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/2815512862/" title="screenshot by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3295/2815512862_61c3a02355.jpg" width="500" height="262" alt="screenshot" /></a></p>
<p>It is still featuring the fluid two column layout where both sides expand and keep the content in the centre, and the tabbed menu holds itself at top right.</p>
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