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[Module Descriptor] [Indicative Syllabus] [Brief] [Assessment] [Criteria] [Staff] [Timetable] | ||
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[Trans-Spatial Design| IDAT201 | CREDITS: 10 | 100% Coursework]
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This module provides students with an introduction to three-dimensional software applications and the design process as a whole from conception through development, to realisation. Supported by critical examination of cultural artefacts, the module demands students synthesise the design of a digital three-dimensional object with an understanding of its historical background. | ||
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To develop practical skills required for the production of three-dimensional digital media assets and how to best present these when combined with contextual information. | ||
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At the end of the module students should be able
to: | ||
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The design process and its application in media design, | ||
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1 x 1 hour lecture per week for the first 6 weeks: | ||
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[Theory|Practice] |
At the end of the module students will be expected to demonstrate an
understanding of: | |
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Simulacrum (70%) Through the lecture series you will develop an understanding of what
'object' may represent and your simulacrum will be the vessel in which you
present it.Whatever your chosen object is, it's design, soundtrack, visual
presentation and physical packaging of your project should all be derived
from the properties held within your object and its
history. Your process should be: | ||
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[Digital Workbook] |
The digital workbook is an essential component of this module
(30%) A weekly blog or diary should used to document your design process as it evolves through the project. Each workbook should include at least 12 dated entries - one for each week of the module, from the very earliest of ideas to the point of submission. Although your digital workbook should be available to view on your
website, you should be using a paper based workshop to discuss ideas with
your tutor. | |
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Assessment will be through a digital submission including a folder of all working digital files (movies, audio files), the final 90 second film, and a Read Me file detailing any necessary installation instructions or system requirements. All submissions should be clearly labeled with your name, the module title and code. The work should also be available from your website in a portfolio section with a link to the digital workbook. | ||
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MEDA extended School of Computing Benchmarks | ||
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This is not an exhaustive list Texts
World Wide Web Resources http://www.tutorialized.com/tutorials/3DS-MAX/1 http://www.huntfor.com/3d/tutorials.htm http://www.cglearn.com/tutorials/max3/ Films
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Module Leader: Katina Hazelden (katina.hazelden@plymouth.ac.uk) 3D Studio Max: Musaab Garghouti (musaab.garghouti@plymouth.ac.uk) Tutorials: Katina Hazelden (katina.hazelden@plymouth.ac.uk) Additional Workshops: Carlos Nobrega (mailto:andrew.prior@plymouth.ac.uk)
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Lectures KH & MG 1 Introductory lecture - Module Aims [KH] SCB003 2. No Lecture 3. Production values & the The language of 3D design [MG] SCB003 4 Paradigm history - Modernism & Postmodernism [KH] SCB003 5. Semiotics and branding [KH] SCB003 6. Simulations and Simulacra [KH] SCB003 7. NO LECTURE 8. NO LECTURE 9. NO LECTURE 11. NO LECTURE 12. NO LECTURE Server Deadline Monday 11th December 4pm |
Practicals CN, MG & KH NO PRACTICAL Drawing as Process [CN] Batter Street Drawing as Process [CN] Batter Street 3D Studio Max [MG] SMB105 3D Studio Max [MG] SMB105 3D Studio Max [MG] SMB105 Final Cut Pro [MG] BGB213 NO PRACTICAL NO PRACTICAL Design Tutorials [KH] BGB213 Design Tutorials [KH] BGB213
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