3D

November 30th, 2006

Here are a few screenshots of my work in 3D for the 90 second video. Having broken my video into 8 scenes, I will be able to comfortably complete a scene a day and still have a number of days in order to handle problems.

Simulacrum Seed


3D bucket pattern in wireframe


Simulacrum Seed

The Creative Garden

November 25th, 2006

This weekend I will spend pulling The Creative Garden website into presentable shape and form, while writing the basic textual content.


Creative Garden website
The Creative Garden Company

Simulacrum

November 14th, 2006

The Narrative

I’ll draw up a storyboard at some time for this but for now a little explanation as to the very small narrative piece I intend creating for my simulacrum project. The camera starts off looking upon a typical dystopic landscape, barren, burnt and ruined and in particular lowers down to view a number of scorched and withered plants. Then the view changes to a much closer shot of a dying fruit on a branch that sheds its seeds down. Now either the seeds are collected and cultivated or just grow on their own but a new plant grows, becomes black and withered but new fruits are created. When matured they glow brightly out into the darkness and are collected by the inhabitants of this world, who begin off by sitting huddled in the darkness around a pale fire. The fruit are placed in lanterns that provide a brilliant warm light. The final shot of this narrative will be of the fruit slowly losing its glow and perhaps shedding more seed, then fading to total darkness.

Now whether I shall be able to achieve all of this is a completely different matter.

Playing in 3D

I was growing a little bored of trying to create my seed and fruit thing so decided to produce something a lot easier. Shadows are good. I can foresee myself playing with the lightings forever in the final piece, trying to get the effect just right.


A bucket, block and something, hmmm.

Bump mapping reminds me of Half Life 2 (sighs, those were the days).

Other parts of this I will need to create in 3D will probably include the lanterns, seed and plant.

Some 3D

November 12th, 2006

My first experimental attempt at the simulacrum object in 3D. I had to choose something a bit weird and that involved no really simple shapes now didn’t I. Even more fun will be making it grow from the stem of a gnarled, blackened and dead plant in the middle of a dystopic landscape.


simulacrum


Another simulacrum test

Second attempt involving a few textures and lights to see how 3D might simulate the lighting and surface of my glowing fruit. An omnilight in the centre does light everything in an outward direction however to see the surface an extra light source, in this case a directional spotlight, is required.

Java i++

November 9th, 2006

Its nice sometimes how the various different modules overlap in a timely manner. Seems my recently completed Langston’s Ant java application has become quite relevant to the idat203 critical contexts piece, which yes I am still adding to even now.

Langston’s Ant

Is to be replaced this week (tomorrow) by game of life.

Langston's Ant javascript all working!

HCI

Looking into the lovely 4000 word essay… Firstly I need to decide on the problem that my HCI orientated interface needs to solve.

XML

Here starts the second (of four) part of the idat204 module with Professor Vladimir Geroimenko who certainly knows his XML and Semantic Web. Looks like we’ll be having to make an application for the semantic web.

XHTML and Flash

November 7th, 2006

An important part of our idat205 Creative Industries company was our use of flash in highly accessible and web standards compliant sites. Even though this was a feature of last year’s idat102 module with Dan Efergan and good website technique, I found myself put off by it all, especially favouring methods that didn’t involve anyone else’s code. Then the odd ‘Click to activate and use this control’ boxes appeared in microsoft Internet Explorer 6 and flash had to just not be used for anything important at all.

The annoying content activation box.
Flash under the ‘Click to activate and use this control’

 

However, I have discovered it really is easier to implement flash successfully than it seems.
So here’s how to do it:

Download the Script

Download the .js javascript file from http://blog.deconcept.com/swfobject/ (site is found very easily with google). Store it somewhere where your flash pages can find it.

Embed the Script

Embed the file within your page
(<script type="text/javascript" src="./swfobject.js"> </script>)

In addition I would place this above any CSS embed scripts it will get rid of the ‘FOUC’ problems discussed in
http://www.bluerobot.com/web/css/fouc.asp
.

Embed your Flash File

Finally, you create a <div> of flash alternative content, which is written over if flash is available, like so:

<div id="website_menu">
</div>
<script type="text/javascript">
// <![CDATA[
var so = new SWFObject("./flash.swf", "flash", "300", "100", "8", "#ffffff");
so.write("website_menu");
// ]]>
</script>

And that is that, the page is XHTML compliant with regards to embedding the flash and IE doesn’t stop the content from interacting. For a list of reasons why this method is good, read more into the swfobject script blog site.

Update:

I’d say the basic parameters are pretty obvious (source,title,width,height,flash version and BG colour) but since this post and after a little experimentation its possible to do a rather lot more using ‘addParam’. For example setting the WMODE to something other than the defaults.

About Me

I am a web designer/digital artist currently studying BSc Digital Art and Technology in Plymouth University. I have returned for my fourth and final year of the course following my year in an industrial placement with the web design company Neovirtua and my own freelance work.

So far I have developed a wide range of skills, from producing videos using 3D software to gaining an aptitude for learning numerous programming languages. This is all on top of my original enthusiasm for art and HTML.

Read more…

Featured Work

Puzzle Flash

Based on a couple of puzzles I received a long time ago, this flash generates a random puzzle and then jumbles the pieces up for the player to solve.

Puzzle Flash game mini screenshot The flash actionscript behind this is flexible enough to allow for any size puzzle to be created and jumbled as many times as I like. In addition to this, the difficulty of rotating pieces is also a feature.

Try out Puzzle Flash…

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