Loddiswell Photos Merged and Uploaded

October 4th, 2008

I’ve finally uploaded some pictures from Loddiswell including a 3 photo panoramic photo merged in photoshop:

Loddiswell - Field Merge

Nigel Thursdays

October 3rd, 2008

It would seem that from 9am onwards, Nigel Barlow is taking every lecture and practical of my day.

Something I spotted in his second session (but only lecture of the day) was the reference to “Computers which don’t look like computers?” links that go to miniature computer motherboard PCBs that run some form of inbuilt operating system. I’d say something like this could have a lot of potential for the games module should we want to build some form of physical installation.

The examples given were Gumstix and Colibri Modules.

Uploads

I’ve also managed to upload a few more images of times gone onto Flickr. Generally they’re heading for the Traditional Artwork set.

Back for the Final Year

October 1st, 2008

The introduction of two different modules was covered today, the 6,000 to 10,000 word Dissertation (PRID301) and the Programming for Entertainment Systems (SOFT 323).

Geoff Cox mentioned that keeping a blog for reflection on the process behind producing the dissertation was a good idea, so I think it is time to start creating a few new Categories and portfolio areas!

Additionally, I really ought to structure my portfolio a bit better so that I can hold a range of some of my industrial level work as well as continue showcasing i-Dat as this site was originally intended.

A Bit of Half-Life 2

September 28th, 2008

So I’ve been playing through the current Half Life 2 series backwards, starting with Episode 2 and going back to the original. It is interesting to do this because you get to observe the subtle changes made to the overall visual quality of the game as DirectX and graphics card capabilities have improved.

But let’s face it, the original was so good the changes are pretty hard to spot so really all I was doing was enjoying a bit of classic gaming before heading back to university. But when I reached the Grab-the-Gravity-Gun and head for “Don’t go through Ra…” Ravenholm point, having completely played Episode 2 using mostly the Gravity Gun as a killing machine thanks to the Hunter’s resistance to bullets, I decided that keeping hold of Dog’s rollermine toy ball would be a fun experiment.

And what a BRILLIANT option it is!


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Programs That Can Destroy You

September 24th, 2008

I looked away from a page for a few seconds and when I looked back this was the rather disturbing message on my screen. As adverts go, it certainly got my attention.

McAfee Will Destroy You

It was only after it had looped once that I saw that this might be being directed at viruses.

Playing with 3D in Flash

September 16th, 2008

So for a few days I’ve been experimenting with various bits of code, using a Kirupa tutorial as a starting grounds, in order to create the effect of rendering 3D objects in Flash. It has been a bit hard trying to figure out how to do things but eventually I wrote a few functions that basically put a cube of cubes (the basis for my flash game idea) onto the screen and could be rotated in three dimensions.

Flash 3D cube

This was all well and good but now I have been stumped by figuring out how to sort the z-order and making the drawing more efficient by ignoring parts that are hidden behind other parts.

Random Dark Photos

September 13th, 2008

I felt like playing around with my camera by taking a few more long time exposures (ten to fifteen seconds) of dark scenes where the light source might be my glow brick or some other faint source.

Traps and Bulbs


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Finished Matt Wreford Site

September 12th, 2008

I have completed the production and implementation of a new site design for Matt Wreford, which can now be viewed on the website at http://www.mattwreford.com/, with only a few significant changes to my initial idea.

I have based the site on Wordpress, using it as a Content Management System allowing for the quick adding of portfolio entries and amendments.

Matt Wreford website

Essentially the pages have been used for each section with their own templates, and posts can be categorised so that they will fall into each of the three portfolio sections and with a bit of PHP will display in the right portfolio page.


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About Me

I am a web designer/digital artist currently studying BSc Digital Art and Technology in Plymouth University. I have returned for my fourth and final year of the course following my year in an industrial placement with the web design company Neovirtua and my own freelance work.

So far I have developed a wide range of skills, from producing videos using 3D software to gaining an aptitude for learning numerous programming languages. This is all on top of my original enthusiasm for art and HTML.

Read more…

Featured Work

Puzzle Flash

Based on a couple of puzzles I received a long time ago, this flash generates a random puzzle and then jumbles the pieces up for the player to solve.

Puzzle Flash game mini screenshot The flash actionscript behind this is flexible enough to allow for any size puzzle to be created and jumbled as many times as I like. In addition to this, the difficulty of rotating pieces is also a feature.

Try out Puzzle Flash…

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