A Bit of Half-Life 2
28th September, 2008
So I’ve been playing through the current Half Life 2 series backwards, starting with Episode 2 and going back to the original. It is interesting to do this because you get to observe the subtle changes made to the overall visual quality of the game as DirectX and graphics card capabilities have improved.
But let’s face it, the original was so good the changes are pretty hard to spot so really all I was doing was enjoying a bit of classic gaming before heading back to university. But when I reached the Grab-the-Gravity-Gun and head for “Don’t go through Ra…” Ravenholm point, having completely played Episode 2 using mostly the Gravity Gun as a killing machine thanks to the Hunter’s resistance to bullets, I decided that keeping hold of Dog’s rollermine toy ball would be a fun experiment.

And what a BRILLIANT option it is!








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