Playing with 3D in Flash

September 16th, 2008

So for a few days I’ve been experimenting with various bits of code, using a Kirupa tutorial as a starting grounds, in order to create the effect of rendering 3D objects in Flash. It has been a bit hard trying to figure out how to do things but eventually I wrote a few functions that basically put a cube of cubes (the basis for my flash game idea) onto the screen and could be rotated in three dimensions.

Flash 3D cube

This was all well and good but now I have been stumped by figuring out how to sort the z-order and making the drawing more efficient by ignoring parts that are hidden behind other parts.

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About Me

I am a web designer/digital artist currently studying BSc Digital Art and Technology in Plymouth University. I have returned for my fourth and final year of the course following my year in an industrial placement with the web design company Neovirtua and my own freelance work.

So far I have developed a wide range of skills, from producing videos using 3D software to gaining an aptitude for learning numerous programming languages. This is all on top of my original enthusiasm for art and HTML.

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Featured Work

Puzzle Flash

Based on a couple of puzzles I received a long time ago, this flash generates a random puzzle and then jumbles the pieces up for the player to solve.

Puzzle Flash game mini screenshot The flash actionscript behind this is flexible enough to allow for any size puzzle to be created and jumbled as many times as I like. In addition to this, the difficulty of rotating pieces is also a feature.

Try out Puzzle Flash…

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