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A Note on Actionscript Classes

31st October, 2008

After quite a lot of effort I managed to convert my old Gallery script into Actionscript Classes, and eventually figured out my mystery of how to link an onEnterFrame event as part of a class to a dynamically created movie clip.

My Scripting Project will be appearing in the top header section of my site:

Header Flash Project

Also in my search for ways to distort an image to give the impression of perspective I came across this site http://www.osflash.org/sandy, an open source 3D library with many many functions.

Posted in Scripting by Simon

Project Meeting with Dan

28th October, 2008

Following an initial group meeting with Dan Livingstone up in the Babbage Cafe, I’m a little more reassured that my idea is reasonable. He also outlined a plan of action, involving writing about the following areas:

  • Start with a field definition.
  • Identify the key players and best examples, while giving evidence as to why they are.
  • The innovation or angle behind the project.
  • Document the technologies that are to be used within the project.
  • The perspective from which the project should be evaluated.

I also need to take a look at GSR (Galvanic Skin Response) and research methods of reading this sort of data into a computer.

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Scripting for Digital Media

25th October, 2008

I think I’ve finally decided on what to produce following Nigel’s criteria for the Scripting for Digital Media module. I’ve spent today writing some Actionscript functions that I know will be required, for example a number wrapping function so that I can use it in several instances to loop around something, most likely an Array.

My idea however is to finally fill in the actionscript space I’ve left aside at the top of my website, which was supposed to contain nice dynamic content.

Abstract

22nd October, 2008

I think I’m ready to PDF and send my draft abstract off to Joasia this morning, basically as a general summary or introduction for my dissertation. I know I will probably rewrite it completely since to me writing a summary before starting on the content seems to be the wrong way around.

 

Here is a different type of abstract however:

Tin Foil Heart (Abstract Stuff)


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Synergy Games

21st October, 2008

We finally decided on a name for our new website as well as exploring fonts and colour for the general company branding. Hence Synergy Games has been created for our Games Module company as the publisher identity of our game.

http://www.synergygames.co.uk/

Field of Cows

20th October, 2008

Merged shots of a field of cows on dartmoor! I did this yesterday really, since today we decided upon a name for our Games Module company after Dan Livingstone’s lecture.

Field of Cows Panoramic Merge (Dartmoor)

Posted in Art and Photography by Simon

Games Module Critique

18th October, 2008

I’ve been doing some writing towards the Game Critique part of the idat310 games module to try and get a good basis for a submit-able essay as soon as possible. My chosen title is of course the 1997 game Dungeon Keeper and its Gold Edition which featured a bunch more maps and a map editor with a little bit of work could be installed and used to build your own levels.

First level of Dungeon Keeper

Project Proposal

15th October, 2008

And now I’ve sent off my Project Proposal to Gianni. My idea is far from set in stone and I’m not sure how appropriate it is, but at least for now this stage is done. Mostly it is a way of exploring the subject I have chosen for the Dissertation.

Abstract Outline:

I will be looking to create a project that explores the diminishing perceived boundaries between reality and virtual space, and in particular by looking at the hardware that connects human and virtual reality. I would like to create some sort of feedback interface that brings the user closer to a virtual object or space by having a more direct influence than currently available via the traditional means of interacting with a computer system. This could be in the form of the most intuitive feedback possible by measuring the emotional or brain activity response from the user to produce a graphical visualisation.


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