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The Project Model

November 22nd, 2008

Here is a diagram to demonstrate my final year Project concept as an interactive process between the user and a virtual space:

Final year project diagram.

The User

The user will be represented in virtual reality as a sort of hybrid avatar/visualisation, but their digital presence cannot be interacted with by the traditional means such as mouse and keyboard inputs. Instead it will be responsive to their physiological readings while listening to their music and change accordingly to their mood.

This project should be accessible to the average computer user in the sense that anyone can come along and interact with the final interface.

Biofeedback

The measurement of physiological signs in humans has been used for a number of decades mostly for medical reasons.

My project software should be able to take measurements of biofeedback data and respond accordingly.

But first things first, here is an idea of how I might get biofeedback data into the computer in the first place:

USB Inputs PCB

Processing and Visualisation

I’d like to think that because Media Player and DirectX are Microsoft products and share a base language of C++ that calling DirectX and 3D things are possible in media player and hence can be distributed widely as a visualisation…

Otherwise I would have to build my own app which wouldn’t be any more difficult, in fact possibly easier, but I don’t think the final solution would be as graceful.

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