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Experimental Analogue Inputs

13th November, 2008

It was suggested that before I go about planning and building a PCB to take biofeedback readings from a person to push as a stream of analogue data into a computer, I should see how easily I can get such information into C++, DirectX and of course eventually media player.

USB experimental circuit board


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The Game Theory

10th November, 2008

So imagine this situation:

Player One has already been blocked by Player Two and there is one route to the finish line remaining. Player Two is attempting to make it as difficult as possible for Player One to complete the level by playing competatively, so makes a dash to block off the remaining route. But in doing so, the world responds by changing both the player’s routes to allow passage to Player One and disadvantage Player 2.

In seeing the consequences of playing competatively will the players then develop more advanced strategies of playing, either by adapting their behaviour to act neutrally within the world or even come full circle and achieve levels by cooperative gameplay.

In fact what comes next is figuring out a way to make allowing the other player to win be mutually or even more beneficial for yourself.

Tags: ,
Posted in Final Year, Games by Simon

Flash Actionscript Image Reflections

7th November, 2008

While searching for ways to apply a gradient mask to an image I came across basically the best demonstration of how to create a decent reflection using actionscript:

http://pixelfumes.blogspot.com/2005/09/flash-8-bitmapdata-image-reflection.html

Posted in Scripting by Simon

Project – Galvanic Skin Response

2nd November, 2008

I downloaded the example Games Module critques and immediately realised that one of them was about a game that has been produced using an interface quite similar to what I want to produce as part of my final Project. The game in question is called Journey to the Wild Divine, and it turns out they use what they call a biofeedback device – which of course opens a new keyword for me to search for.

I’ve already been looking into Galvanic Skin Response and how to produce a PCB that will allow me to take continuous readings from a number of points and feed them into a computer, most likely via USB.

I have already been considering building some form of GSR mouse input device, because it has the advantage of being familiar and one of the most commonly used input devices that people use. On the other hand, the only time people are likely to sit with their hand on a mouse all the time is during a pretty mouse intensive activity, like a 3D first person game and not listening to music.

Links

Journey to the Wild Divine uses a ‘biofeedback device’ to measure how calm the user is:

Journey to the Wild Divine biofeedback games

http://openeeg.sourceforge.net/doc/links-biopsy.html

A Note on Actionscript Classes

31st October, 2008

After quite a lot of effort I managed to convert my old Gallery script into Actionscript Classes, and eventually figured out my mystery of how to link an onEnterFrame event as part of a class to a dynamically created movie clip.

My Scripting Project will be appearing in the top header section of my site:

Header Flash Project

Also in my search for ways to distort an image to give the impression of perspective I came across this site http://www.osflash.org/sandy, an open source 3D library with many many functions.

Posted in Scripting by Simon

Project Meeting with Dan

28th October, 2008

Following an initial group meeting with Dan Livingstone up in the Babbage Cafe, I’m a little more reassured that my idea is reasonable. He also outlined a plan of action, involving writing about the following areas:

  • Start with a field definition.
  • Identify the key players and best examples, while giving evidence as to why they are.
  • The innovation or angle behind the project.
  • Document the technologies that are to be used within the project.
  • The perspective from which the project should be evaluated.

I also need to take a look at GSR (Galvanic Skin Response) and research methods of reading this sort of data into a computer.

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Scripting for Digital Media

25th October, 2008

I think I’ve finally decided on what to produce following Nigel’s criteria for the Scripting for Digital Media module. I’ve spent today writing some Actionscript functions that I know will be required, for example a number wrapping function so that I can use it in several instances to loop around something, most likely an Array.

My idea however is to finally fill in the actionscript space I’ve left aside at the top of my website, which was supposed to contain nice dynamic content.

Abstract

22nd October, 2008

I think I’m ready to PDF and send my draft abstract off to Joasia this morning, basically as a general summary or introduction for my dissertation. I know I will probably rewrite it completely since to me writing a summary before starting on the content seems to be the wrong way around.

 

Here is a different type of abstract however:

Tin Foil Heart (Abstract Stuff)


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