First Year

First year coursework for BSc Digital Art and Technology
Here is most of my coursework from the academic year of 2005-06. A number of projects are too large to display online, so instead I have written descriptions with accompanying images.
cnet113 (Multimedia Technology) - Nigel Barlow
idat101 (Strategies for Art and Technology) - Mike Phillips
idat102 (Workshop 1) - [...]

soft131

Introduction to Programming for Multimedia and Internet Applications
Module Aim:
http://mdixon.soc.plymouth.ac.uk/Soft131/

“This module aims to teach you how to: learn (self-directed), surface learning (memorisation of isolated facts): hacking, deep learning (interrelated concepts), includes interacting with others (lecturers, students, …)

develop software: fundamental programming concepts (e.g. events, procedures), how to combine these to solve problems… use Visual BASIC”
Visual Basic Maths [...]

idat104

Critical Context - New Media
Module Aim:
“”
Presentation
A five minute presentation on Lev Manovich and Database Cinema where we were placed into groups at random.
Presentation on Lev Manovich and Database Cinema
Critical Context Essay
Paying particular attention to the concept of ‘database cinema’ and key principles of new media proposed by Lev Manovich, discuss the relevance of these [...]

idat103

Production for Art and Technology
Module Aim:
“”
Weather Splash Page
Weather Splash Page
Adobe Illustrator Magazine Page
Illustrator Vector Magazine Page
Sound Project
I created a soundclip from a number of different sources including Requiem for a Dream, and of a microphone recording of one of Mark Dixon’s in-lecture sword fights.
Video Project

Nigel Thursdays

October 3rd, 2008

It would seem that from 9am onwards, Nigel Barlow is taking every lecture and practical of my day.

Something I spotted in his second session (but only lecture of the day) was the reference to “Computers which don’t look like computers?” links that go to miniature computer motherboard PCBs that run some form of inbuilt operating system. I’d say something like this could have a lot of potential for the games module should we want to build some form of physical installation.

The examples given were Gumstix and Colibri Modules.

Uploads

I’ve also managed to upload a few more images of times gone onto Flickr. Generally they’re heading for the Traditional Artwork set.

Back for the Final Year

October 1st, 2008

The introduction of two different modules was covered today, the 6,000 to 10,000 word Dissertation (PRID301) and the Programming for Entertainment Systems (SOFT 323).

Geoff Cox mentioned that keeping a blog for reflection on the process behind producing the dissertation was a good idea, so I think it is time to start creating a few new Categories and portfolio areas!

Additionally, I really ought to structure my portfolio a bit better so that I can hold a range of some of my industrial level work as well as continue showcasing i-Dat as this site was originally intended.

Playing with 3D in Flash

September 16th, 2008

So for a few days I’ve been experimenting with various bits of code, using a Kirupa tutorial as a starting grounds, in order to create the effect of rendering 3D objects in Flash. It has been a bit hard trying to figure out how to do things but eventually I wrote a few functions that basically put a cube of cubes (the basis for my flash game idea) onto the screen and could be rotated in three dimensions.

Flash 3D cube

This was all well and good but now I have been stumped by figuring out how to sort the z-order and making the drawing more efficient by ignoring parts that are hidden behind other parts.

Gandalf Attack

June 29th, 2008

Thinking ahead to the 4th year game’s module and the fact I heard that part of the module is writing an essay on a game, well here is my most likely answer:

Gandalf Attack

Personally I think this is the best game concept ever, and its still great after ten years.

About Me

I am a web designer/digital artist currently studying BSc Digital Art and Technology in Plymouth University. I have returned for my fourth and final year of the course following my year in an industrial placement with the web design company Neovirtua and my own freelance work.

So far I have developed a wide range of skills, from producing videos using 3D software to gaining an aptitude for learning numerous programming languages. This is all on top of my original enthusiasm for art and HTML.

Read more…

Featured Work

Puzzle Flash

Based on a couple of puzzles I received a long time ago, this flash generates a random puzzle and then jumbles the pieces up for the player to solve.

Puzzle Flash game mini screenshot The flash actionscript behind this is flexible enough to allow for any size puzzle to be created and jumbled as many times as I like. In addition to this, the difficulty of rotating pieces is also a feature.

Try out Puzzle Flash…

© Copyright 2005-2008 -- Simon R.J. Mutton, All Rights Reserved.