Finished Final Year Project
30th May, 2009
Presented in the last half hour of the first day… Here are a couple of photos I took while waiting after setting up in the middle room of Babbage floor 2.
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30th May, 2009
Presented in the last half hour of the first day… Here are a couple of photos I took while waiting after setting up in the middle room of Babbage floor 2.
20th May, 2009
A typical picture update of the project from both aspects, the 3D and the physical interface.
Testing the spike generator for visual feedback on the terrain:
12th May, 2009
Although I’m still waiting to find out if the PCB I requested a week ago is ready I have been able to get on with trying to produce the remaining electronics.
I’ve found out that the Analogue-to-Digital-Converter of my USB board is pretty sensitive and simply connecting my circuits resulted in extreme noise rather than a smooth stable reading. So in order to solve this I’ve placed some beefier 1uF (rather than the 0.1uF on my GSR circuit) capacitors between the output and the ground which seems to stabilise it perfectly.
Hopefully they will illuminate the centre of my handle, which now has acrylic beads glued into the holes in order to catch the light. I took this photo with my light on, not in the dark…
Note the purple capacitor across the thermistor. Without it the circuit gives out a perfectly stable current, but the ADC doesn’t seem to think so.
6th May, 2009
Just a couple more photos I’ve taken along the path of producing my biofeedback interface handle.
Simple biofeedback measurement and amplification:
After I had started making finger grooves:
4th May, 2009
I decided to take a quick shot as a preview of the turned banksia nut wood before further processing. The material of the first one (bottom) was too soft to produce my modified bullet shape design, so I reverted to the simpler shape for the second nut.
The two banksia nuts turned into the handle shape.
The next stage will be to hollow out the centre of the handle to allow light and wires through.
3rd May, 2009
Two pieces highly relevant to my own project’s field are Excretia and The Living Book of Senses.

The biomorphic font changes according to biofeedback input from the user.
29th April, 2009
Having acquired a joystick I was eager to try it out in my DirectX project. This is theoretically a very easy thing to do, but of course, it isn’t turning out that way. While the sample project and tutorial instructions are incredibly easy to follow, and the sample project compiles and runs perfectly well, starting to apply this code my own project is not straightforward.
Something which I am now starting to accept is pretty typical of Microsoft’s code is that they do something totally differently to the way that they themselves have said it should be done, and don’t bother explaining WHY.
Nevertheless I shall persevere with adding this to my project with the intention of linking camera control to the joystick, but the responsiveness of the motion will be dependant on the strength of biofeedback signal.
Update: I discovered I was trying to fix an issue that didn’t exist when all that was required was including the dinput8.lib file to the project…
28th April, 2009
It was only bought for its components, but before doing anything with it I needed to test it was working correctly and what sort of functionality it has etc.
