DirectX Coursework2 Hand-in
2nd April, 2009
Here is a screenshot of my mobile lights floating around the fish model all wrapped up in a micro-terrain:
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2nd April, 2009
Here is a screenshot of my mobile lights floating around the fish model all wrapped up in a micro-terrain:
29th March, 2009
Here are some screenshots I took a couple of days ago of developing my mobile lights. I’ve also decided to re-use the fish model for now since I have nothing better to replace it with!

Here is a shot of my first light, not doing very much interesting.

The final lights are completely mobile and have behaviour determined by taking analogue signals from my USB circuitboard. The motion ranges from soothing and gentle to fast and erratic.

12th March, 2009
Here’s a screenshot of my visualiser with a model (albeit the tiger model), mobile camera AND analogue input signals displaying in the output, built on the DXUT utility library.

A few more tweaks were needed to get the slower USB interface to read reliably while DirectX pounded my graphics card for every FPS it could get.
10th March, 2009
Rather than simply tagging this page I thought it more appropriate to draw greater attention to it for myself:
http://msdn.microsoft.com/en-us/library/bb173254(VS.85).aspx
22nd January, 2009
Since I thought the fish looked a bit odd without its limbs I’ve decided to post another screenshot, this time of it actually running in DirectX and with the animated parts:
(Only after I took this and put it online did I notice the comments in the background…)
13th January, 2009
A quick screenshot of my fish as a microsoft .x mesh file ready to be used in DirectX. The tail and fins are deliberately missing as they are separate models to be animated.
24th December, 2008
Here is a preview of just the fish body with no fins or eyes. The first image shows the already tubular shaped box before I modified the side view, and the second afterwards.


The fish body in three dimensions:

23rd December, 2008
So for my first Programming project I’ve decided to model a fish with moving fins as opposed to the ‘flying thing’ suggestion. But in order to do that I’ll need to make a DirectX fish model…
Here to help are my own goldfish, who it turns out are annoyingly camera-shy.
A good reference and tutorial for making a fish from scratch.