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DirectX Coursework2 Hand-in

2nd April, 2009

Here is a screenshot of my mobile lights floating around the fish model all wrapped up in a micro-terrain:

soft2

Update on DirectX 2

29th March, 2009

Here are some screenshots I took a couple of days ago of developing my mobile lights. I’ve also decided to re-use the fish model for now since I have nothing better to replace it with!

First light

Here is a shot of my first light, not doing very much interesting.

Improving lights

The final lights are completely mobile and have behaviour determined by taking analogue signals from my USB circuitboard. The motion ranges from soothing and gentle to fast and erratic.

Mobile mixed lights

Running DirectX with Analogue Input

12th March, 2009

Here’s a screenshot of my visualiser with a model (albeit the tiger model), mobile camera AND analogue input signals displaying in the output, built on the DXUT utility library.

DirectX biofeedback app screenshot

A few more tweaks were needed to get the slower USB interface to read reliably while DirectX pounded my graphics card for every FPS it could get.

Useful DXUT DirectX Pages

10th March, 2009

Rather than simply tagging this page I thought it more appropriate to draw greater attention to it for myself:

http://msdn.microsoft.com/en-us/library/bb173254(VS.85).aspx

DirectX Coursework 1

22nd January, 2009

Since I thought the fish looked a bit odd without its limbs I’ve decided to post another screenshot, this time of it actually running in DirectX and with the animated parts:

fish

(Only after I took this and put it online did I notice the comments in the background…)

Posted in Programming by Simon

3D Fish is ready for DirectX

13th January, 2009

A quick screenshot of my fish as a microsoft .x mesh file ready to be used in DirectX. The tail and fins are deliberately missing as they are separate models to be animated.

fish-3D

Posted in Programming by Simon

Fish Modelling (Part 2)

24th December, 2008

Here is a preview of just the fish body with no fins or eyes. The first image shows the already tubular shaped box before I modified the side view, and the second afterwards.

First side view

Second side view

The fish body in three dimensions:

Viewing the body in 3D

Posted in Programming by Simon

Modelling Fishies

23rd December, 2008

So for my first Programming project I’ve decided to model a fish with moving fins as opposed to the ‘flying thing’ suggestion. But in order to do that I’ll need to make a DirectX fish model…

Here to help are my own goldfish, who it turns out are annoyingly camera-shy.

fish1

A good reference and tutorial for making a fish from scratch.

Posted in Programming by Simon

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