Useful DXUT DirectX Pages
10th March, 2009
Rather than simply tagging this page I thought it more appropriate to draw greater attention to it for myself:
http://msdn.microsoft.com/en-us/library/bb173254(VS.85).aspx
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This is my online journal featuring a strange mix of art, web-design,
programming and anything else that comes to mind.
Perhaps you might be interested in a particular topic such as viewing my
web design
work, my projects in
flash and actionscript
or other forms of
programming.
Alternatively you might like to look at posts showing my creative
artwork or
photography.
10th March, 2009
Rather than simply tagging this page I thought it more appropriate to draw greater attention to it for myself:
http://msdn.microsoft.com/en-us/library/bb173254(VS.85).aspx
8th March, 2009
Something about the sunlight makes me want to take closeup studies of random stuff, even if it’s my pen and dissertation writing:
4th March, 2009
Over the weekend I made an effort to get as much of the body of my Narrative Project done. Essentially the concept will be a parody of traditional fantasy/fairytale like storytelling, and an opportunity to let off some steam from the formal writing required for my Dissertation.
To go with this, my story needed an image for use as background (or cover), so I seized the moment to do a quick sketch of my concept.
My ‘book’ will be based on rewritten code for my gallery, and made to look as tangible and booklike as possible through the use of styles and fonts.
20th February, 2009
This pretty much marks the completion of the first ‘whole year’ module with the playtest of the game. I took some photos of our game being played along with some others of neighbouring demos:
The Sony TV:
12th February, 2009
A video of us testing the game for the first time after setting up the arcade controller. It should be explained that we were experimenting with some of the powers, and how they might be best used in real levels, resulting in some pretty hilarious attacks and counter-attacks (that’s half way to game success already surely?):
Powers available: The map rotator, the control inverter and blindness.
Also a shot of the arcade controller we would be using:
10th February, 2009
Having finished linking animations to actual realtime world movement I thought it was time for another screenshot since the game is really coming together. Here you can observe a character jumping down from a height while the blocks get revealed by the map movement mid-transition.
Also below are a couple of power up objects.
9th February, 2009
I spent a huge amount of time over the weekend attempting to build a ‘rotateWorld’ function that animates the flipping of the world on its head, while inverting all the controls, collisions and gravity etc. to cope with being upsidedown!
Meanwhile however here are some additional collectible/buttons/mechanics icons for the game:
In order: Blank, Gravity, Vision, Random Teleports, Jump Strength and World Flip.
3rd February, 2009
That’s right, busy writing a game engine and considering level designs as I add functionality to what the game should be able to do. Additionally, I’m adding towards my dissertation full draft. Hence there hasn’t been much in the way of blog posts lately.
Here is the game with both players fully functional and able to move around the same map independantly:
The latest demo of the game can be seen here: http://www.srjm.co.uk/i-dat/idat310/