Easter Sunday Photos
15th April, 2009
I’ve uploaded some of the photos taken on Easter Sunday from Dartmoor.
»
»
»
»
»
This is my online journal featuring a strange mix of art, web-design,
programming and anything else that comes to mind.
Perhaps you might be interested in a particular topic such as viewing my
web design
work, my projects in
flash and actionscript
or other forms of
programming.
Alternatively you might like to look at posts showing my creative
artwork or
photography.
15th April, 2009
I’ve uploaded some of the photos taken on Easter Sunday from Dartmoor.
13th April, 2009
My Initial 3D avatar model idea mocked up in 3D:
![]()
The idea is to represent a more traditional aesthetic of meditation, providing a connection between the project and the field of biofeedback’s origins.
Also the development of the environment and the terrain mesh:

2nd April, 2009
Here is a screenshot of my mobile lights floating around the fish model all wrapped up in a micro-terrain:
30th March, 2009
The dissertation hand-in marks that there is only the DirectX coursework and final year project left to complete. Here’s a picture of my two printed documents yesterday ready for binding and handin:
The actual document is available here:
Dissertation.pdf
29th March, 2009
Here are some screenshots I took a couple of days ago of developing my mobile lights. I’ve also decided to re-use the fish model for now since I have nothing better to replace it with!

Here is a shot of my first light, not doing very much interesting.

The final lights are completely mobile and have behaviour determined by taking analogue signals from my USB circuitboard. The motion ranges from soothing and gentle to fast and erratic.

23rd March, 2009
In between university work, I’ve made a website for IPGL Limited, based on the design for Matt Wreford’s personal website.

14th March, 2009
I’ve taken a couple of photos of the sources of inspiration for my narrative, including Bored of the Rings:
12th March, 2009
Here’s a screenshot of my visualiser with a model (albeit the tiger model), mobile camera AND analogue input signals displaying in the output, built on the DXUT utility library.

A few more tweaks were needed to get the slower USB interface to read reliably while DirectX pounded my graphics card for every FPS it could get.