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	<title>SRJM.co.uk &#187; biofeedback</title>
	<atom:link href="http://www.srjm.co.uk/journal/tagged/biofeedback/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.srjm.co.uk</link>
	<description>The online journal of digital artist and web designer Simon R.J. Mutton.</description>
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		<title>Quick Interface Sketch</title>
		<link>http://www.srjm.co.uk/journal/2009/04/quick-interface-sketch/</link>
		<comments>http://www.srjm.co.uk/journal/2009/04/quick-interface-sketch/#comments</comments>
		<pubDate>Fri, 24 Apr 2009 18:59:25 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[Diagram]]></category>
		<category><![CDATA[Sketch]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=554</guid>
		<description><![CDATA[<p>Having considered a number of alternative means of connecting human with hardware, I'm going down the route of using a joystick-like handle with the various sensors placed in suitable positions in contact with the fingers and palm.</p>
<p><a href="http://www.flickr.com/photos/thanandyr/3470863897/" title="IMG_0257 by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3403/3470863897_6a25281a5e_o.jpg" width="375" height="500" alt="IMG_0257" /></a></p>]]></description>
			<content:encoded><![CDATA[<p>Having considered a number of alternative means of connecting human with hardware, I&#8217;m going down the route of using a joystick-like handle with the various sensors placed in suitable positions in contact with the fingers and palm.</p>
<p>Here is a very, very quick sketch of what I have in mind:</p>
<p><a href="http://www.flickr.com/photos/thanandyr/3470863897/" title="IMG_0257 by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3403/3470863897_6a25281a5e_o.jpg" width="375" height="500" alt="IMG_0257" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.srjm.co.uk/journal/2009/04/quick-interface-sketch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wheatstone Bridge</title>
		<link>http://www.srjm.co.uk/journal/2009/04/wheatstone-bridge/</link>
		<comments>http://www.srjm.co.uk/journal/2009/04/wheatstone-bridge/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 17:08:18 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=543</guid>
		<description><![CDATA[<p>A possible means of measuring a specific resistance of an unknown component, skin for instance is to use a Wheatstone Bridge. Basically by measuring current across the centre of the bridge, and comparing the difference between one side which is a known value, the resistance of the unknown component can be obtained. If the unknown and known resistances were the same, then a current of 0V would flow through the centre.</p>]]></description>
			<content:encoded><![CDATA[<p>A possible means of measuring a specific resistance of an unknown component, skin for instance is to use a Wheatstone Bridge. Basically by measuring current across the centre of the bridge, and comparing the difference between one side which is a known value, the resistance of the unknown component can be obtained. If the unknown and known resistances were the same, then a current of 0V would flow through the centre.</p>
<p class="alignCentre"><a href="http://en.wikipedia.org/wiki/Wheatstone_bridge">http://en.wikipedia.org/wiki/Wheatstone_bridge</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hunt for GSR Measurement</title>
		<link>http://www.srjm.co.uk/journal/2009/04/hunt-for-gsr-measurement/</link>
		<comments>http://www.srjm.co.uk/journal/2009/04/hunt-for-gsr-measurement/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 08:18:20 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[GSR]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=545</guid>
		<description><![CDATA[<p>My hunt for circuit schematics has obviously been ongoing for a while but I hadn't really discovered much worthwhile until lately. Eventually I came across an excellently documented electronics project for producing a polygraph, one measurement of which it is taking is Galvanic Skin Response.</p>]]></description>
			<content:encoded><![CDATA[<p>My hunt for circuit schematics has obviously been ongoing for a while but I hadn&#8217;t really discovered much worthwhile until lately. Eventually I came across an excellently documented electronics project for producing a polygraph, one measurement of which it is taking is Galvanic Skin Response:</p>
<p><a href="http://courses.cit.cornell.edu/ee476/FinalProjects/s2007/jsc59_ecl37/jsc59_ecl37/report2.html">http://courses.cit.cornell.edu/ee476/FinalProjects/s2007/jsc59_ecl37/jsc59_ecl37/report2.html</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Music Biofeedback Experiment (Part 5)</title>
		<link>http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-part-5/</link>
		<comments>http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-part-5/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 12:27:56 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[Diagram]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=450</guid>
		<description><![CDATA[<p>I've made an attempt at displaying the results I've started to collect as a large visual graph, which you can see here.</p>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve made an attempt at displaying the results I&#8217;ve started to collect as a large visual graph, which you can see here:</p>
<p class="alignCentre"><img src="http://www.srjm.co.uk/images/project-group-preview.png" alt="Biofeedback preview" /></p>
<p><a href="http://www.srjm.co.uk/images/project-group.png">View the large version here.</a> Basically, it&#8217;s a case of spot the correlations!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Music Biofeedback Experiment (Part 4)</title>
		<link>http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-4/</link>
		<comments>http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-4/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 15:50:43 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=438</guid>
		<description><![CDATA[<p>More to come once I've sorted out how to display my initial results&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>More to come once I&#8217;ve sorted out how to display my initial results&hellip;</p>
<h4>Image of the Experiment</h4>
<p>In order to compare the biofeedback data with the sounds being heard I needed an image of the entire sound heard throughout the experiment:</p>
<p><a href="http://www.flickr.com/photos/thanandyr/3191545840/" title="Technology Bits by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3300/3191545840_b4767e98a7.jpg" width="375" height="500" alt="Technology Bits" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Music Biofeedback Experiment (Part 3)</title>
		<link>http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-3/</link>
		<comments>http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-3/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 12:39:07 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=422</guid>
		<description><![CDATA[<p>The continued list of tracks<br /></p>
<p style="text-align: right;"><strong>10: The Passenger (Iggy Pop)</strong></p>
<p>This provides a significant change in tempo and tone from the previous tracks. I also think there is a difference in style from the active language rather than the passive ambience.</p>]]></description>
			<content:encoded><![CDATA[<p>The continued list of tracks</p>
<h4>10: The Passenger (Iggy Pop)</h4>
<p>This provides a significant change in tempo and tone from the previous tracks. I also think there is a difference in style from the active language rather than the passive ambience.</p>
<h4>11: Other Side of the World (K.T. Tunstall)</h4>
<p>Nicely continues the theme, and also providing the first female vocal track. It also provides the last sad undertones before the next set of tracks. I wasn&#8217;t sure whether to swap this around with the previous track, but it stays here.</p>
<h4>12: In Dulce Jubilo (Mike Oldfield)</h4>
<p>A jubilant celebration of the winter solstice, this track is designed to feel uplifting during the cold and dark winter months, and does the job effectively.</p>
<p><span id="more-422"></span></p>
<h4>13: Wine (Unknown Origin)</h4>
<p>Is now omitted from the playlist. It is a very short track (7 seconds) with loud and punchy notes.</p>
<h4>14: Paddy McGinty’s Goat (Sibin)</h4>
<p><img src="http://www.srjm.co.uk/images/clover.png" alt="Clover vector" class="floatleft" />An amusing Irish folk song, it will be interesting to see what effect this has as a humourous track.</p>
<h4>15: Track 36</h4>
<p>A continuation of the national music theme, the sound of drums.</p>
<h4>16: High Hopes (Pink Floyd)</h4>
<p>&nbsp;</p>
<h4>17: Another One Bites the Dust (Queen)</h4>
<h4>18: Swan Song (Within Temptation)</h4>
<h4>19: Venus de Milo (Michael Nyman)</h4>
<h4>20: Track 37 (Tomb Raider II)</h4>
<h4>21: Track 29 (Tomb Raider II)</h4>
<p>A scary ambient background track for Tomb Raider II featuring echoing noises and a consistent heavy heartbeat sound throughout.</p>
<h4>22: Secrets (Mike Oldfield) and 23: Far Above the Clouds (Mike Oldfield)</h4>
<p>These last two tracks are essentially two halves to the same track providing the finale to the experiment as well as being the finale to Tubular Bells III. It involves a long buildup and a final multiple-instrument crescendo to produce a very powerful and loud sound, especially that incredible A-note bell&hellip;</p>
<p><a href="http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-4/">Continue to part 4: Initial results</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Music Biofeedback Experiment (Part 2)</title>
		<link>http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-2/</link>
		<comments>http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-2/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 11:57:59 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=414</guid>
		<description><![CDATA[<p>So here is a list of the tracks I have chosen for this experiment:
<br />N.Q. = No questionnaire response needed.<br />Q.R. = Questionnaire response</p>
<p style="text-align: right;"><strong> 01: Three Minutes of Silence</strong></p>
<p>This track will make no sound for three minutes as a form of control piece, to see what sort of feedback response is produced while not listening to the music.<br />
  It also provides time for the user to relax and buffer from any previous activity.<br />
  Three minutes is fairly arbitrary but I&#8217;m basing it on the fact that a 2 minutes silence memorial &#8216;feels&#8217; rather long but at the same time I want long enough to get a reasonable reading.</p>
<p><img src="http://www.srjm.co.uk/images/generating-silence.png" alt="Generating 3 minutes of silence." /></p>]]></description>
			<content:encoded><![CDATA[<p>So here is a list of the tracks I have chosen for this experiment:<br />
<br />N.Q. = No questionnaire response needed.<br />Q.R. = Questionnaire response</p>
<h4>01: Three Minutes of Silence</h4>
<p>This track will make no sound for three minutes as a form of control piece, to see what sort of feedback response is produced while not listening to the music.<br />
  It also provides time for the user to relax and buffer from any previous activity.<br />
  Three minutes is fairly arbitrary but I&rsquo;m basing it on the fact that a 2 minutes silence memorial &lsquo;feels&rsquo; rather long but at the same time I want long enough to get a reasonable reading.</p>
<p><img src="http://www.srjm.co.uk/images/generating-silence.png" alt="Generating 3 minutes of silence." /></p>
<h4>02: Let Us Proclaim His Majesty (Majesty Fantasy Kingdom Simulation)</h4>
<p>This first track will provide a gentle introduction to the experiment, hopefully encouraging an initial relaxed state. From the computer game Majesty, it provides a sleepy awakening and exploration atmosphere.</p>
<p><span id="more-414"></span></p>
<h4>03: Tubular Bells (Mike Oldfield)</h4>
<p>Described by some as haunting, it could be an expression of the unknown. This track features a classic form of climactic crescendo, building until it fades out for the continuation of the album.</p>
<h4>04: Dungeon Keeper Level Music</h4>
<p>A fervent pace and dark undertones, this takes on from the haunting sound of Mike Oldfield into a more active and darker themed ambience.</p>
<h4>05: Track 41 (Tomb Raider II)</h4>
<p>The purpose of this introductory music from the Tomb Raider II game CD is to suddenly change the tempo of the previous track to lead onto the next.</p>
<h4>06: Track 52 (Tomb Raider II)</h4>
<p>This track begins softly with a ghostly new area exploration style of sound, but the end of the track is highly damaged by clicks and stutters, with a gradual build-up between. I cannot say that that the damage to the very old game CD was deliberate, but the use of the track here is.</p>
<h4>07: i wish i could throw shapes (Age of Mythology)</h4>
<p>This is a highly aggressive track used during times of combat during the Age of Mythology campaign that leads on perfectly from the jarring and stressed previous track.</p>
<h4>08: never mind the slacks and bashers (Age of Mythology)</h4>
<p>This track I would consider the natural anti-climax to the previous, gradually calming the pace of music, and ending in acoustic guitar notes similar to the start of the next track.</p>
<h4>09: Where Do You Think You’re Going (Dire Straits)</h4>
<p>This is the first track with &lsquo;verbal&rsquo; input, continuing the progression of a dark theme but leading into the next phase of tracks with a nice guitar crescendo at the end.</p>
<p><a href="http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-3/">Continue to Part 3: The music list continued</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Music Biofeedback Experiment (Part 1)</title>
		<link>http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-1/</link>
		<comments>http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-1/#comments</comments>
		<pubDate>Fri, 02 Jan 2009 21:35:59 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=409</guid>
		<description><![CDATA[<p>To see what sort of results I might expect from monitoring biofeedback from a user listening to music I have selected several tracks to be listened to while running a biofeedback grapher. I've tried to select a broad selection of very random tracks ranging from game music (this is good because they usually have a purpose creating a specific atmosphere like a movie sound track) through to more traditional pieces.</p>]]></description>
			<content:encoded><![CDATA[<p>To see what sort of results I might expect from monitoring biofeedback from a user listening to music I have selected several tracks to be listened to while running a biofeedback grapher. I&#8217;ve tried to select a broad selection of very random tracks ranging from game music (this is good because they usually have a purpose creating a specific atmosphere like a movie sound track) through to more traditional pieces.</p>
<p>Once I&#8217;ve tried it out myself I intend testing other people to look for any form of correlation. Additionally, I would have them fill out a form of questionnaire during the session to quickly gather what mood each piece puts them in, and whether they are familiar with a particular track already.</p>
<p><span id="more-409"></span><br />
<h4>The Experiment</h4>
<p>The user will listen to the music via headphones for stereo fidelity however my main speaker system will also be live to produce the all-encompassing range of bass that headphones cannot produce. Hopefully this will make the music as immersive as possible.</p>
<p>The music itself will be played from my PC using Windows Media Player. The media player itself will have the Bars visualisation maximised onscreen to focus attention on the music itself rather than any interface distractions.</p>
<p>The layout of the tracks will follow a rough theme based on my own interpretation of the tracks, in a wachowski/matrix-esque format of birth, life and death followed by a transformation or rebirth. Alternatively you could view it in more traditional terms of a Shakespearian/Greek tragedy, although really the main purpose of following such a narrative structure would be to group emotionally similar tracks together. For example:</p>
<p>Introduction, birth, exploration &#8211;&gt; life, strife, fear &#8211;&gt;  movement, triumph, happiness &#8211;&gt; tragedy, death &#8211;&gt; catharsis, climax</p>
<p><a href="http://www.srjm.co.uk/journal/2009/01/music-biofeedback-experiment-2/">Continue to Part 2: The music list</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Biofeedback Graphing</title>
		<link>http://www.srjm.co.uk/journal/2008/12/biofeedback-graphing/</link>
		<comments>http://www.srjm.co.uk/journal/2008/12/biofeedback-graphing/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 19:39:07 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[Diagram]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=390</guid>
		<description><![CDATA[<p>Using an existing product, the Journey to Wild Divine biofeedback reading device, I have started to experiment to see what sort of responses I should expect from listening to music.</p>
<p>Here is the data compared against the actual waveform of Dire Straits' <em>Where Do You Think You're Going?</em>:</p>]]></description>
			<content:encoded><![CDATA[<p>Using an existing product, the Journey to Wild Divine biofeedback reading device, I have started to experiment to see what sort of responses I should expect from listening to music.</p>
<p>Here is the data compared against the actual waveform of Dire Straits&#8217; <em>Where Do You Think You&#8217;re Going?</em>:</p>
<p class="alignCentre"><img src="http://www.srjm.co.uk/images/first-track.jpg" alt="Biofeedback data compared with the actual waveform of the music" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Project Model</title>
		<link>http://www.srjm.co.uk/journal/2008/11/the-project-model/</link>
		<comments>http://www.srjm.co.uk/journal/2008/11/the-project-model/#comments</comments>
		<pubDate>Sat, 22 Nov 2008 09:37:43 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[biofeedback]]></category>
		<category><![CDATA[Diagram]]></category>
		<category><![CDATA[GSR]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=328</guid>
		<description><![CDATA[<p>Here is a diagram to demonstrate my final year Project concept as an interactive process between the user and a virtual space:</p>
<p class="alignCentre"><img src="http://www.srjm.co.uk/images/diagram.jpg" alt="Final year project diagram." /></p>]]></description>
			<content:encoded><![CDATA[<p>Here is a diagram to demonstrate my final year Project concept as an interactive process between the user and a virtual space:</p>
<p class="alignCentre"><img src="http://www.srjm.co.uk/images/diagram.jpg" alt="Final year project diagram." /></p>
<p><span id="more-328"></span></p>
<h3>The User</h3>
<p>The user will be represented in virtual reality as a sort of hybrid avatar/visualisation, but their digital presence cannot be interacted with by the traditional means such as mouse and keyboard inputs. Instead it will be responsive to their physiological readings while listening to their music and change accordingly to their mood.</p>
<p>This project should be accessible to the average computer user in the sense that anyone can come along and interact with the final interface.</p>
<h3>Biofeedback</h3>
<p>The measurement of physiological signs in humans has been used for a number of decades mostly for medical reasons.</p>
<p>My project software should be able to take measurements of biofeedback data and respond accordingly.</p>
<p>But first things first, here is an idea of how I might get biofeedback data into the computer in the first place:</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/3049203695/" title="USB Inputs PCB by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3227/3049203695_84535d37d5_m.jpg" width="240" height="180" alt="USB Inputs PCB" /></a></p>
<h3>Processing and Visualisation</h3>
<p>I&#8217;d like to think that because Media Player and DirectX are Microsoft products and share a base language of C++ that calling DirectX and 3D things are possible in media player and hence can be distributed widely as a visualisation&hellip;</p>
<p>Otherwise I would have to build my own app which wouldn&#8217;t be any more difficult, in fact possibly easier, but I don&#8217;t think the final solution would be as graceful.</p>
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