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Biofeedback Graphing

16th December, 2008

Using an existing product, the Journey to Wild Divine biofeedback reading device, I have started to experiment to see what sort of responses I should expect from listening to music.

Here is the data compared against the actual waveform of Dire Straits’ Where Do You Think You’re Going?:

Biofeedback data compared with the actual waveform of the music

The Project Model

22nd November, 2008

Here is a diagram to demonstrate my final year Project concept as an interactive process between the user and a virtual space:

Final year project diagram.


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Experimental Analogue Inputs

13th November, 2008

It was suggested that before I go about planning and building a PCB to take biofeedback readings from a person to push as a stream of analogue data into a computer, I should see how easily I can get such information into C++, DirectX and of course eventually media player.

USB experimental circuit board


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Project – Galvanic Skin Response

2nd November, 2008

I downloaded the example Games Module critques and immediately realised that one of them was about a game that has been produced using an interface quite similar to what I want to produce as part of my final Project. The game in question is called Journey to the Wild Divine, and it turns out they use what they call a biofeedback device – which of course opens a new keyword for me to search for.

I’ve already been looking into Galvanic Skin Response and how to produce a PCB that will allow me to take continuous readings from a number of points and feed them into a computer, most likely via USB.

I have already been considering building some form of GSR mouse input device, because it has the advantage of being familiar and one of the most commonly used input devices that people use. On the other hand, the only time people are likely to sit with their hand on a mouse all the time is during a pretty mouse intensive activity, like a 3D first person game and not listening to music.

Links

Journey to the Wild Divine uses a ‘biofeedback device’ to measure how calm the user is:

Journey to the Wild Divine biofeedback games

http://openeeg.sourceforge.net/doc/links-biopsy.html

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