Added sIFR to the Site
19th September, 2009
Tired with the poor antialiasing observed in big header fonts, I decided to introduce sIFR to the site. Here’s a preview shot allowing me to use High Tower Text as my page heading:
19th September, 2009
Tired with the poor antialiasing observed in big header fonts, I decided to introduce sIFR to the site. Here’s a preview shot allowing me to use High Tower Text as my page heading:
10th September, 2009
Following applying for a position at spongeuk I had to produce a demonstration Adobe Flash and Actionscript piece from a sample brief creating a drag and drop e-learning game.
This involved forming an interface based on the style of their website and creating actionscripted animation for button and label motion, as well as learning a bit about SLR cameras myself in the process! I await to see if this demonstrates suitable skills for the position.
Update: the company was suitably impressed by this demo however my application was too late before they had to hire another person.
4th March, 2009
Over the weekend I made an effort to get as much of the body of my Narrative Project done. Essentially the concept will be a parody of traditional fantasy/fairytale like storytelling, and an opportunity to let off some steam from the formal writing required for my Dissertation.
To go with this, my story needed an image for use as background (or cover), so I seized the moment to do a quick sketch of my concept.
My ‘book’ will be based on rewritten code for my gallery, and made to look as tangible and booklike as possible through the use of styles and fonts.
10th February, 2009
Having finished linking animations to actual realtime world movement I thought it was time for another screenshot since the game is really coming together.
9th February, 2009
I spent a huge amount of time over the weekend attempting to build a ‘rotateWorld’ function that animates the flipping of the world on its head, while inverting all the controls, collisions and gravity etc. to cope with being upsidedown!
Meanwhile however here are some additional collectible/buttons/mechanics icons for the game:
In order: Blank, Gravity, Vision, Random Teleports, Jump Strength and World Flip.
3rd February, 2009
That’s right, busy writing a game engine and considering level designs as I add functionality to what the game should be able to do. Additionally, I’m adding towards my dissertation full draft. Hence there hasn’t been much in the way of blog posts lately.
Here is the game with both players fully functional and able to move around the same map independantly:
The latest demo of the game can be seen here: http://www.srjm.co.uk/i-dat/idat310/
19th December, 2008
So as of Friday the scripting module will be over, done and finished. This is also the first ‘traditional’ hand-in I’ve had in a very long while, so I note now that the uni sends an email the very minute you hand your work in as a receipt.
11th December, 2008
I haven’t posted in a few days because I have been busy rounding off the rough edges to my scripting coursework, most of which was completed a long while ago. I have solved a couple of the persistent issues, one of which was a depth problem where randomly half-way through a gallery the depths of the images after the one being displayed would reverse their order (a pretty unsightly effect).
Following this I’ve withdrawn some light reading for my dissertation… and of course I need to concentrate on dealing with C++ and DirectX.

