A Bit of Half-Life 2

September 28th, 2008

So I’ve been playing through the current Half Life 2 series backwards, starting with Episode 2 and going back to the original. It is interesting to do this because you get to observe the subtle changes made to the overall visual quality of the game as DirectX and graphics card capabilities have improved.

But let’s face it, the original was so good the changes are pretty hard to spot so really all I was doing was enjoying a bit of classic gaming before heading back to university. But when I reached the Grab-the-Gravity-Gun and head for “Don’t go through Ra…” Ravenholm point, having completely played Episode 2 using mostly the Gravity Gun as a killing machine thanks to the Hunter’s resistance to bullets, I decided that keeping hold of Dog’s rollermine toy ball would be a fun experiment.

And what a BRILLIANT option it is!


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Playing with 3D in Flash

September 16th, 2008

So for a few days I’ve been experimenting with various bits of code, using a Kirupa tutorial as a starting grounds, in order to create the effect of rendering 3D objects in Flash. It has been a bit hard trying to figure out how to do things but eventually I wrote a few functions that basically put a cube of cubes (the basis for my flash game idea) onto the screen and could be rotated in three dimensions.

Flash 3D cube

This was all well and good but now I have been stumped by figuring out how to sort the z-order and making the drawing more efficient by ignoring parts that are hidden behind other parts.

Oblivion

September 7th, 2008

Thought I’d throw in a couple of screenshots I’ve taken of TES4 Oblivion. I absolutely enjoyed playing it the first time around, and it had a similar wow factor to the extent of when I first tried out Half Life 2. Once I’d got as much out of the fighting and looting aspect I turned to simply exploring the absolutely vast landscape and admiring the scenery.

vilverin1

(Vilverin is one of the first sights a player gets emerging from the prison/sewer tunnel at the start of the game.)

vilverin2


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Gandalf Attack

June 29th, 2008

Thinking ahead to the 4th year game’s module and the fact I heard that part of the module is writing an essay on a game, well here is my most likely answer:

Gandalf Attack

Personally I think this is the best game concept ever, and its still great after ten years.

The Gnome Quest

May 28th, 2008

When I first acquired Half Life 2, Episode 2 I just had to see how many of the quests I could complete once I had got past the act of playing the storyline properly once through. And of course I attempted to complete the particularly aggravating Little Rocket Man quest, which essentially sees you carry an ornamental gnome (found hidden in a radio station at the very beginning) throughout the entire game all while doing the challenges you face normally.

Gnome to the bottom left.


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Portal Flash Game

March 13th, 2008

As a follower of the Half Life 2 series, naturally I have tried Portal and was kept amused by it for a little while, solving a series of puzzles with the portal gun set by a mad AI computer obsessed with cake.

However in my search for ideas for something I could make in Flash for my final year autumn term module Scripting for Digital Media (IDAT311) - (I am thinking I may as well get a long headstart on as much as I can now) - I found an amazing recreation of the portal game in a 2D Flash form. It can be found at http://portal.wecreatestuff.com/ - Portal: The Flash Version

Mixed Day

May 5th, 2007

Ok, so its my brother’s 18th birthday which means that instead of revising for the AI exam I have plenty of distractions.

Some good news in the form of our idat205 Eden Game has been uploaded to the Eden Project’s website, and has been featured in a BBC news press release!

http://news.bbc.co.uk/2/hi/uk_news/england/cornwall/6629765.stm

 

New Website Design in production

Meanwhile I am working to produce a new website design, which I am happy fulfils every intricate criteria I am striving for, and replace the current site which was a result of mashed together previous attempts with the aim of trying to keep everything active. So essentially EVERYTHING needs to be replaced and unified. This is of course while I am heating up the search for a placement.

Other Stuff

Seems relevant to the impacts of digital media as studied in idat203 -
http://news.bbc.co.uk/1/hi/business/6627135.stm

Eden Game Project Thoughts

February 6th, 2007

Some Ideas for Game Formats

The games produced by Eyemaze are visually intriguing logic puzzles and I can see how such a mini-narrative puzzle might be applied to a crops and global warming story.

In particular, take a look at growcube,http://www.eyezmaze.com/grow/cube/index.html

Because we needed to know for research, and it was damn difficult to find when I searched, the correct order for growcube is: guy, water, plants, pot, tube, fire, bowl, bone, ball and spring.

About Me

I am a web designer/digital artist currently studying BSc Digital Art and Technology in Plymouth University. I have returned for my fourth and final year of the course following my year in an industrial placement with the web design company Neovirtua and my own freelance work.

So far I have developed a wide range of skills, from producing videos using 3D software to gaining an aptitude for learning numerous programming languages. This is all on top of my original enthusiasm for art and HTML.

Read more…

Featured Work

Puzzle Flash

Based on a couple of puzzles I received a long time ago, this flash generates a random puzzle and then jumbles the pieces up for the player to solve.

Puzzle Flash game mini screenshot The flash actionscript behind this is flexible enough to allow for any size puzzle to be created and jumbled as many times as I like. In addition to this, the difficulty of rotating pieces is also a feature.

Try out Puzzle Flash…

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