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	<title>SRJM.co.uk &#187; Games</title>
	<atom:link href="http://www.srjm.co.uk/journal/tagged/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.srjm.co.uk</link>
	<description>The online journal of digital artist and web designer Simon R.J. Mutton.</description>
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		<title>An Update (Christmas 2009)</title>
		<link>http://www.srjm.co.uk/journal/2009/12/an-update-christmas-2009/</link>
		<comments>http://www.srjm.co.uk/journal/2009/12/an-update-christmas-2009/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 12:48:22 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[General Stuff]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Photography]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=885</guid>
		<description><![CDATA[<p>Here is an update on some bits and pieces I have been doing since starting my new job way back in October now.</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/4184935743/" title="Descending Fog (Steps to Work) by srjm, on Flickr"><img src="http://farm3.static.flickr.com/2763/4184935743_46e52e150e.jpg" width="375" height="500" alt="Descending Fog (Steps to Work)" /></a></p>
<p class="imageCaption">Misty winter morning steps to work.</p>]]></description>
			<content:encoded><![CDATA[<p>Here is an update on some bits and pieces I have been doing since starting my new job way back in October now.</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/4184935743/" title="Descending Fog (Steps to Work) by srjm, on Flickr"><img src="http://farm3.static.flickr.com/2763/4184935743_46e52e150e.jpg" width="375" height="500" alt="Descending Fog (Steps to Work)" /></a></p>
<p class="imageCaption">Misty winter morning steps to work.</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/4185698216/" title="IMG_0341 by srjm, on Flickr"><img src="http://farm3.static.flickr.com/2662/4185698216_294efbf52c.jpg" width="500" height="375" alt="IMG_0341" /></a></p>
<p class="imageCaption">Arrival of the massive box for my new PC.</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/4185704586/" title="IMG_0346 by srjm, on Flickr"><img src="http://farm3.static.flickr.com/2637/4185704586_9c93eb149d.jpg" width="500" height="375" alt="IMG_0346" /></a></p>
<p>Because there was a video on YouTube of the PC game Witcher&#8217;s strange monkey creature, or Mamune which has subsequently been removed I decided to record my own and upload it.</p>
<p class="noIndent"><a href="http://www.youtube.com/watch?v=QEQlT8WVhVs">http://www.youtube.com/watch?v=QEQlT8WVhVs</a></p>
<p class="noIndent"><a href="http://witcher.wikia.com/wiki/Mamune">http://witcher.wikia.com/wiki/Mamune</a></p>
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		<item>
		<title>Games Module Playtest</title>
		<link>http://www.srjm.co.uk/journal/2009/02/games-module-playtest/</link>
		<comments>http://www.srjm.co.uk/journal/2009/02/games-module-playtest/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 21:37:24 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Synergy Games]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=480</guid>
		<description><![CDATA[This pretty much marks the completion of the first &#8216;whole year&#8217; module with the playtest of the game. I took some photos of our game being played along with some others of neighbouring demos: The Sony TV: The Mutant Studio sound jam: Short video]]></description>
			<content:encoded><![CDATA[<p>This pretty much marks the completion of the first &#8216;whole year&#8217; module with the playtest of the game. I took some photos of our game being played along with some others of neighbouring demos:</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/3295203374/" title="Guys playing the game by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3636/3295203374_315f23bb39.jpg" width="500" height="375" alt="Guys playing the game" /></a></p>
<p>The Sony TV:</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/3295210594/" title="Puzzling Room on the Sony Bravia by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3500/3295210594_b94d513d88.jpg" width="500" height="375" alt="Puzzling Room on the Sony Bravia" /></a></p>
<p><span id="more-480"></span></p>
<p>The Mutant Studio sound jam:</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/3294388613/" title="Alex and Andy Vocal Sparring by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3575/3294388613_6df66434e9.jpg" width="500" height="375" alt="Alex and Andy Vocal Sparring" /></a></p>
<p><a href="http://www.flickr.com/photos/thanandyr/3295237416/">Short video</a></p>
]]></content:encoded>
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		<item>
		<title>Gameplay Video</title>
		<link>http://www.srjm.co.uk/journal/2009/02/gameplay-video/</link>
		<comments>http://www.srjm.co.uk/journal/2009/02/gameplay-video/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 20:19:01 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Synergy Games]]></category>
		<category><![CDATA[Vector]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=476</guid>
		<description><![CDATA[A video of us testing the game for the first time after setting up the arcade controller. It should be explained that we were experimenting with some of the powers, and how they might be best used in real levels, resulting in some pretty hilarious attacks and counter-attacks (that&#8217;s half way to game success already [...]]]></description>
			<content:encoded><![CDATA[<p>A video of us testing the game for the first time after setting up the arcade controller. It should be explained that we were experimenting with some of the powers, and how they might be best used in real levels, resulting in some pretty hilarious attacks and counter-attacks (that&#8217;s half way to game success already surely?):</p>
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<p class="imageCaption">Powers available: The map rotator, the control inverter and blindness.</p>
<p><strong>Also a shot of the arcade controller we would be using:</strong></p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/3274771846/" title="Testing the Equipment by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3035/3274771846_436b6aec9d.jpg" width="500" height="375" alt="Testing the Equipment" /></a></p>
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		<title>Game Screenshot</title>
		<link>http://www.srjm.co.uk/journal/2009/02/game-screenshot/</link>
		<comments>http://www.srjm.co.uk/journal/2009/02/game-screenshot/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 16:41:31 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[BSc Digital Art and Technology (i-dat)]]></category>
		<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Flash and Actionscript]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Synergy Games]]></category>
		<category><![CDATA[Vector]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=474</guid>
		<description><![CDATA[Having finished linking animations to actual realtime world movement I thought it was time for another screenshot since the game is really coming together. Here you can observe a character jumping down from a height while the blocks get revealed by the map movement mid-transition. Also below are a couple of power up objects.]]></description>
			<content:encoded><![CDATA[<p>Having finished linking animations to actual realtime world movement I thought it was time for another screenshot since the game is really coming together. Here you can observe a character jumping down from a height while the blocks get revealed by the map movement mid-transition.</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/3269869458/" title="game-10.02.09 by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3524/3269869458_7b45d1d3f0.jpg" width="500" height="375" alt="game-10.02.09" /></a></p>
<p class="imageCaption">Also below are a couple of power up objects.</p>
]]></content:encoded>
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		<title>More Game Icons (and Update)</title>
		<link>http://www.srjm.co.uk/journal/2009/02/more-game-icons-and-update/</link>
		<comments>http://www.srjm.co.uk/journal/2009/02/more-game-icons-and-update/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 09:12:59 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Art and Photography]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Flash and Actionscript]]></category>
		<category><![CDATA[Synergy Games]]></category>
		<category><![CDATA[Vector]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=466</guid>
		<description><![CDATA[I spent a huge amount of time over the weekend attempting to build a &#8216;rotateWorld&#8217; function that animates the flipping of the world on its head, while inverting all the controls, collisions and gravity etc. to cope with being upsidedown! More icons Meanwhile however here are some additional collectible/buttons/mechanics icons for the game: In order: [...]]]></description>
			<content:encoded><![CDATA[<p>I spent a huge amount of time over the weekend attempting to build a &#8216;rotateWorld&#8217; function that animates the flipping of the world on its head, while inverting all the controls, collisions and gravity etc. to cope with being upsidedown!</p>
<h4>More icons</h4>
<p>Meanwhile however here are some additional collectible/buttons/mechanics icons for the game:</p>
<p class="noIndent">In order: Blank, Gravity, Vision, Random Teleports, Jump Strength and World Flip.</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/3264727654/" title="icons by srjm, on Flickr"><img src="http://farm1.static.flickr.com/189/3264727654_066bf99b4d_o.jpg" width="500" height="1514" alt="icons" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>I&#8217;m busy</title>
		<link>http://www.srjm.co.uk/journal/2009/02/im-busy/</link>
		<comments>http://www.srjm.co.uk/journal/2009/02/im-busy/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 11:38:07 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Flash and Actionscript]]></category>
		<category><![CDATA[Synergy Games]]></category>
		<category><![CDATA[Vector]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=459</guid>
		<description><![CDATA[That&#8217;s right, busy writing a game engine and considering level designs as I add functionality to what the game should be able to do. Additionally, I&#8217;m adding towards my dissertation full draft. Hence there hasn&#8217;t been much in the way of blog posts lately. Here is the game with both players fully functional and able [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right, busy writing a game engine and considering level designs as I add functionality to what the game should be able to do. Additionally, I&#8217;m adding towards my dissertation full draft. Hence there hasn&#8217;t been much in the way of blog posts lately.</p>
<p>Here is the game with both players fully functional and able to move around the same map independantly:</p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/3250439806/" title="two-maps by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3306/3250439806_80e00b53cb.jpg" width="500" height="375" alt="two-maps" /></a></p>
<p>The latest demo of the game can be seen here: <a href="http://www.srjm.co.uk/i-dat/idat310/">http://www.srjm.co.uk/i-dat/idat310/</a></p>
<p class="alignCentre"><a href="http://www.flickr.com/photos/thanandyr/3250098439/" title="newton-gravity-icons by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3398/3250098439_115c144ccf_o.png" width="345" height="553" alt="newton-gravity-icons" /></a></p>
]]></content:encoded>
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		<title>Vector Blocks for the Game</title>
		<link>http://www.srjm.co.uk/journal/2009/01/vector-blocks-for-the-game/</link>
		<comments>http://www.srjm.co.uk/journal/2009/01/vector-blocks-for-the-game/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 17:13:06 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Vector]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=447</guid>
		<description><![CDATA[Here are some vector-y building blocks for the platform game, the requirement was shiny and glowing colour:]]></description>
			<content:encoded><![CDATA[<p>Here are some vector-y building blocks for the platform game, the requirement was shiny and glowing colour:</p>
<p><a href="http://www.flickr.com/photos/thanandyr/3198807195/" title="blocks by srjm, on Flickr"><img src="http://farm4.static.flickr.com/3405/3198807195_9452a8af09_o.png" width="500" height="500" alt="blocks" /></a></p>
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		<title>Finished Critique and Presentation</title>
		<link>http://www.srjm.co.uk/journal/2008/11/finished-critique-and-presentation/</link>
		<comments>http://www.srjm.co.uk/journal/2008/11/finished-critique-and-presentation/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 09:33:27 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Essay]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=351</guid>
		<description><![CDATA[Friday saw possibly the first final deadline for a piece of work this year, the Design for Entertainment Systems game critique. Entitled &#8216;A Critique of Dungeon Keeper: The Subterranean World&#8217; it explores the techniques behind the immersive world created by Bullfrog&#8217;s original Dungeon Keeper. Introduction Dungeon Keeper was released in 1997 by Peter Molyneux&#8217;s Bullfrog [...]]]></description>
			<content:encoded><![CDATA[<p>Friday saw possibly the first final deadline for a piece of work this year, the Design for Entertainment Systems game critique. Entitled &#8216;A Critique of Dungeon Keeper: The Subterranean World&#8217; it explores the techniques behind the immersive world created by Bullfrog&#8217;s original Dungeon Keeper.</p>
<h3>Introduction</h3>
<p><img src="http://www.srjm.co.uk/library/images/quote-left.png" alt="&ldquo;" class="quoteLeft t" /></p>
<p>Dungeon Keeper was released in 1997 by Peter Molyneux&rsquo;s Bullfrog Productions and was quickly succeeded by a Deeper Dungeons expansion and more importantly a Gold Edition that featured all of the combined previous efforts and a map editor that with a little bit of work could be installed and used to build your own levels. For me it was one of the most engaging of the early PC games owing to a number of reasons, teaching me quite a few things about how to structure a successfully enthralling Real Time Strategy game, as well as having a few quirky concepts that I have yet to see repeated since. But most of all it showed me what I look for in a game that I truly enjoy and hence influenced my own ideas for designs.</p>
<p>This essay intends to discuss how the game created a unique and immersive game world which translated into many, many hours of play from what was really a rather limited tile set with unassuming objectives.</p>
<p><span id="more-351"></span></p>
<p class="noIndent"><strong>The World of Dungeon Keeper</strong></p>
<p>In order to study how a game world immerses a player within it there are certain aspects of the world itself that need to be investigated. Firstly there is the way in which the world is presented. Often the premise of the world is expressed through a narrative structure, beginning with the fact that computer games have translated most of their terminology and structure from cinema, a theory explored extensively by Lev Manovich. In the case of Dungeon Keeper, the three dimensional movements (and inherent freedom) of the camera dominated half of the game&rsquo;s list of key features, placing emphasis on the &lsquo;virtual camera [becoming] as important as controlling the hero&#8217;s actions&rsquo; (Manovich 2002: 91). Through a game&rsquo;s camera the world is then observed in likeness to traditional cinema, with the use of characters, plots and cutscenes.</p>
<p>This leads neatly to the next aspect, the structure, design and aesthetic of the world itself. Different styles of world are typically dictated by genre; Real Time Strategies usually feature vast and varied landscapes but tend not to be able to focus into tiny detail where First Person Shooters spend huge volumes of processing power rendering the immediate environment and cull objects in the distance. Therefore the world is a reflection of the scope of the player&rsquo;s influence on it.</p>
<p><img src="http://www.srjm.co.uk/library/images/quote-right.png" alt="&rdquo;" class="quoteRight t" /></p>
<p>And finally there is the question of how the player interacts with the world. This is often the defining factor in game immersion; no matter how well designed the world is, it cannot work without a means of not only observing, but exploring it. Dungeon Keeper arguably takes an unusual position on all of these points.</p>
<p><a href="http://www.srjm.co.uk/idat/idat310/SRJM%20critique%2010003421.pdf" title="A Critique of Dungeon Keeper: The Subterranean World"><img src="http://www.srjm.co.uk/library/images/pdficon_small.gif" />  The full critique is available online here.</a></p>
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		<item>
		<title>Game Development</title>
		<link>http://www.srjm.co.uk/journal/2008/11/game-development/</link>
		<comments>http://www.srjm.co.uk/journal/2008/11/game-development/#comments</comments>
		<pubDate>Sun, 23 Nov 2008 11:30:42 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Flash and Actionscript]]></category>
		<category><![CDATA[Synergy Games]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=347</guid>
		<description><![CDATA[Here is a little screenshot of what I&#8217;ve been developing for our Games Module game. Basically it&#8217;s been world generation and character control, and lots of difficulty getting a decent collision system going. I started off with using a hitTest function on all the surrounding cells only (9 in total for the sake of using [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a little screenshot of what I&#8217;ve been developing for our Games Module game. Basically it&#8217;s been world generation and character control, and lots of difficulty getting a decent collision system going.</p>
<p class="alignCentre"><img src="http://www.srjm.co.uk/images/game-development.png" alt="Game Dev screenshot" /></p>
<p>I started off with using a hitTest function on all the surrounding cells only (9 in total for the sake of using hardly any CPU), but this led to issues where the character would get permanently stuck a little-way into one of the walls. Not good&hellip;</p>
<p>Instead I&#8217;ve implemented my own system where I have a function that tests whether the target location, ie. where the player wants to go, is solid or not, and returns true or false as to whether they can move there or not.</p>
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		<item>
		<title>The Game Theory</title>
		<link>http://www.srjm.co.uk/journal/2008/11/the-game-theory/</link>
		<comments>http://www.srjm.co.uk/journal/2008/11/the-game-theory/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 21:03:43 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Final Year]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Theory]]></category>

		<guid isPermaLink="false">http://www.srjm.co.uk/?p=308</guid>
		<description><![CDATA[So imagine this situation: Player One has already been blocked by Player Two and there is one route to the finish line remaining. Player Two is attempting to make it as difficult as possible for Player One to complete the level by playing competatively, so makes a dash to block off the remaining route. But [...]]]></description>
			<content:encoded><![CDATA[<p class="noIndent"><strong>So imagine this situation:</strong></p>
<p>Player One has already been blocked by Player Two and there is one route to the finish line remaining. Player Two is attempting to make it as difficult as possible for Player One to complete the level by playing competatively, so makes a dash to block off the remaining route. But in doing so, the world responds by changing both the player&#8217;s routes to allow passage to Player One and disadvantage Player 2.</p>
<p>In seeing the consequences of playing competatively will the players then develop more advanced strategies of playing, either by adapting their behaviour to act neutrally within the world or even come full circle and achieve levels by cooperative gameplay.</p>
<p>In fact what comes next is figuring out a way to make allowing the other player to win be mutually or even more beneficial for yourself.</p>
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