2nd November, 2008
I downloaded the example Games Module critques and immediately realised that one of them was about a game that has been produced using an interface quite similar to what I want to produce as part of my final Project. The game in question is called Journey to the Wild Divine, and it turns out they use what they call a biofeedback device – which of course opens a new keyword for me to search for.
I’ve already been looking into Galvanic Skin Response and how to produce a PCB that will allow me to take continuous readings from a number of points and feed them into a computer, most likely via USB.
I have already been considering building some form of GSR mouse input device, because it has the advantage of being familiar and one of the most commonly used input devices that people use. On the other hand, the only time people are likely to sit with their hand on a mouse all the time is during a pretty mouse intensive activity, like a 3D first person game and not listening to music.
Links
Journey to the Wild Divine uses a ‘biofeedback device’ to measure how calm the user is:

http://openeeg.sourceforge.net/doc/links-biopsy.html