DirectX Coursework2 Hand-in
2nd April, 2009
Here is a screenshot of my mobile lights floating around the fish model all wrapped up in a micro-terrain:
2nd April, 2009
Here is a screenshot of my mobile lights floating around the fish model all wrapped up in a micro-terrain:
29th March, 2009
Here are some screenshots I took a couple of days ago of developing my mobile lights. I’ve also decided to re-use the fish model for now since I have nothing better to replace it with!

Here is a shot of my first light, not doing very much interesting.

The final lights are completely mobile and have behaviour determined by taking analogue signals from my USB circuitboard. The motion ranges from soothing and gentle to fast and erratic.

12th March, 2009
Here’s a screenshot of my visualiser with a model (albeit the tiger model), mobile camera AND analogue input signals displaying in the output, built on the DXUT utility library.

A few more tweaks were needed to get the slower USB interface to read reliably while DirectX pounded my graphics card for every FPS it could get.
10th March, 2009
Rather than simply tagging this page I thought it more appropriate to draw greater attention to it for myself:
http://msdn.microsoft.com/en-us/library/bb173254(VS.85).aspx
22nd January, 2009
Since I thought the fish looked a bit odd without its limbs I’ve decided to post another screenshot, this time of it actually running in DirectX and with the animated parts:
(Only after I took this and put it online did I notice the comments in the background…)
6th December, 2008
Ultimately the point of researching how to create a Media Player visualisation was to be able to include DirectX capability.
After a lot of searching I found information on the subject (http://www.tech-archive.net/Archive/Development/microsoft.public.win32.programmer.directx.graphics/2004-11/0316.html) saying that the Summer 2003 DirectX SDK features a demo being implemented in a Media Player visualisation.
The Summer 2003 SDK: The Summer 2003 DirectX SDK
2nd December, 2008
I vaguely remember trying out something a long time ago with an old SDK and an old educational version of Visual Studio (obtained from university in the first year). There was a sample visualisation in C++ that could be immediately tested out in Windows Media Player.
But this was a long time ago and the files have been lost under several OS reinstalls and the voluminous expansion of accumulated stuff. Instead I would have to start anew with recent SDKs and the new Visual Studio 2008 for my Programming for Digital Media module. But because this wasn’t straightforward, and the number of circles I’ve had to run in will prove tedious to recount, I’ve decided to simply post what you DO need to do to get this to work.
3rd October, 2008
It would seem that from 9am onwards, Nigel Barlow is taking every lecture and practical of my day.
Something I spotted in his second session (but only lecture of the day) was the reference to “Computers which don’t look like computers?” links that go to miniature computer motherboard PCBs that run some form of inbuilt operating system. I’d say something like this could have a lot of potential for the games module should we want to build some form of physical installation.
The examples given were Gumstix and Colibri Modules.
I’ve also managed to upload a few more images of times gone onto Flickr. Generally they’re heading for the Traditional Artwork set.