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New SRJM Logo Design

14th September, 2009

I’ve started work on a new logo design for myself:

srjm-logo-start

Logo Design for SRJM

New Site Design Underway

30th August, 2009

I have actually been slowly working on this (slowly being a bit of an understatement) for a while but keep having to put it off for other commitments. Usually this means I get a bit of time when I’m tired and not up to doing much else and a stint on Fallout III is only going to make things worse.

However here are a couple more screenshots of a general basic layout and more button-y bits since the last lot of menu icons!

Basic Layout

Other plans include a bigger better blog post preview image, related posts links, using the excerpt field of posts and some form of proper search function that includes AJAX-ed suggestions.

magnify

Wine Website Design Samples

5th August, 2009

Here is a better sample of the graphics I have been working on after studying a number of sites suggested by the client as to the style they are looking for.

page-sample

Individual vine leaf vector graphics:

grape-vine-leaves

New Site Icons

20th July, 2009

A couple of preview screenshots of some of the vector icons I’ve been producing for the new website design:

icons-preview1


Read the rest of this entry »

Project Site Graphics

23rd April, 2009

I have decided to have a separate set of showcase pages for my project, to be used to present information about various aspects. Currently it’s literally just the header design, but this features a wavy line of icons that represent the process:

design

More Game Icons (and Update)

9th February, 2009

I spent a huge amount of time over the weekend attempting to build a ‘rotateWorld’ function that animates the flipping of the world on its head, while inverting all the controls, collisions and gravity etc. to cope with being upsidedown!

More icons

Meanwhile however here are some additional collectible/buttons/mechanics icons for the game:

In order: Blank, Gravity, Vision, Random Teleports, Jump Strength and World Flip.

icons

I’m busy

3rd February, 2009

That’s right, busy writing a game engine and considering level designs as I add functionality to what the game should be able to do. Additionally, I’m adding towards my dissertation full draft. Hence there hasn’t been much in the way of blog posts lately.

Here is the game with both players fully functional and able to move around the same map independantly:

two-maps

The latest demo of the game can be seen here: http://www.srjm.co.uk/i-dat/idat310/

newton-gravity-icons

Vector Blocks for the Game

15th January, 2009

Here are some vector-y building blocks for the platform game, the requirement was shiny and glowing colour:

blocks

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